*sniff* thanks Da^JuaN... *sniff* that wasn't very nice n99 *sniff* you really took away all my will to live *sniff* wasn't very nice.... *SNIIIIFFF*Da^JuaN wrote:/me tells NRGizeR that his map aint too bad
Competition in full effect.
Moderators: Moderators, Mappers
allright, one map coming up by deadline. started today and coming along nicely, so no worries here.
beware you dirty designers who took a 2 month head start
beware you dirty designers who took a 2 month head start
Founder/leader of http://riidankylvajat.org
walls ceilings and floors are on their rightful places, detailing, texturing and stuff still to be done. So I'm fairly sure that it'll be done by deadlline, or I'm sure it wil be done. In case it's horrifying and it sucks, I won't be releasing it
so far I like the overall architechture, suitable for fast combat. And no, this map doesn't have a sewer
Aand, I'm aiming to release this supporting 32bit textures only, so be warned. (unless someone wants to convert my texture pack to 8bits )
No old textures supported.
so far I like the overall architechture, suitable for fast combat. And no, this map doesn't have a sewer
Aand, I'm aiming to release this supporting 32bit textures only, so be warned. (unless someone wants to convert my texture pack to 8bits )
No old textures supported.
Founder/leader of http://riidankylvajat.org
yes, I know. duely noted and has been considered over
I'd rather go out with a bang than fade away, atleast it'll be something for the people to discuss over
I'd rather go out with a bang than fade away, atleast it'll be something for the people to discuss over
Founder/leader of http://riidankylvajat.org
hmm... it's not really that much of a trouble converting the textures to .wal enabling EVERYONE to play the map, I mean if you don't care to spend extra time making them all nice looking, you could still just speedconvert them in half an hour...zakath wrote:yes, I know. duely noted and has been considered over
I'd rather go out with a bang than fade away, atleast it'll be something for the people to discuss over
I mean, this still wouldn't make a difference for the ones using hi-res textures....
-NRG
the problem is that when I build the textures to 32bit and then load 'em up to wally they're damn screwed up. that palette is so limited and it screws up the colors.
if I have time, I will look into it, but as I said earlier I'm aiming for 32bit - if things should go smoothly , who knows.
the 8 bits *will* be supported, you can load the map and all, but it looks horrifying atm, due the conversions from 32->8bit.
if I have time, I will look into it, but as I said earlier I'm aiming for 32bit - if things should go smoothly , who knows.
the 8 bits *will* be supported, you can load the map and all, but it looks horrifying atm, due the conversions from 32->8bit.
Founder/leader of http://riidankylvajat.org