Half Life 2
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I wonder... That article did sound like bogus, just to scare people away from the warez version. (why would they give people a chance to get away if they are "running a little experiment"?)Kurupt wrote:hoax
Then again, I've never seen another (recently developed) game that you could play online cracked. It's really not that hard to copyprotect a game if you can demand the player authing with a server first, this because then the crackers wouldn't have access to the code generating the serial keys, which makes it REALLY hard/timeconsuming to guess the serials. It is possible to get around this by simply cracking the gameserver, and thus not requiring an online auth to be able to play, but this would still limit you to playing on small warez severs instead of the big official ones. Q3 still isn't "online cracked" is it? (not sure, just haven't heard anything about any such event).
About: hl2 as a game: Never was much of an HL fan, might buy it later on if it turns out that there would be fun/good mods for it, but for now it would be a little too big a dent in my wallet to buy a 40€ game that I doubt I would play more than a week.
-NRG
Last edited by NRGizeR on Thu Nov 18, 2004 7:09 am, edited 1 time in total.
I thought you would be interested, as a mapmaker, to fiddle around with the cool physics as well. but I suppose it's a bit too much 'matrices' for ya, eh?NRGizeR wrote: About: hl2 as a game: Never was much of an HL fan, might buy it later on if it turns out that there would be fun/good mods for it, but for now it would be a little too big a dent in my wallet to buy a 40€ game that I doubt I would play more than a week.
No, I AM a big half life fan, of the setting, and the atmosphere that is, not of the original engine. So now it looks nice and shiny and interactive, so I will gladly pay 40 euro's for something I will play a week. Come to think of it, I played and finished the original and its expansions on several occassions, not just once.
Well, I'm just afraid that there would be the same problem as with Doom3, one would have to spend shitloads of time to make the map if you ever want to make something "good enough" beucase of the immense detail you can add to the map. (there's a reason why they spent 40 million creating hl2 ) besides, I really have to like the game that I'm making maps for, to like mapping for it.n99 wrote:I thought you would be interested, as a mapmaker, to fiddle around with the cool physics as well. but I suppose it's a bit too much 'matrices' for ya, eh?
I didn't get further than 3 or 4 maps in SP HL... played some DM, but that wasn't much fun either... so, no ... I don't wan't to pay that kind of money for 3-4 mapsn99 wrote:No, I AM a big half life fan, of the setting, and the atmosphere that is, not of the original engine. So now it looks nice and shiny and interactive, so I will gladly pay 40 euro's for something I will play a week. Come to think of it, I played and finished the original and its expansions on several occassions, not just once.
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http://www.csnation.net/comments.php?id=7641As previously noted, Valve has been monitoring a large group people who illegally downloaded Half-Life 2. This little crackdown on illegal users came full circle yesterday by a posting from Waldo on the Steampowered.com forums.
If you know what 5J52E-FVKXV-882FQ-YJXRQ-DOD98 is for...
...and tried it, please try and refrain from being too upset in your posts.
If you don't know what it was for, it was part of a way to steal HL2 which doesn't work anymore.
All told, there's been roughly 20,000 accounts disabled that had illegally used this key in order to play Half-Life 2. Quite the job well done on Valve's end for catching the software pirates in the act
}i{ angra - #clan.illusion
Total minutes of aq2
2005: 20 716
2006: 10 405
Total minutes of aq2
2005: 20 716
2006: 10 405