Rallu wrote:zakath, use photoshop plugin that allows you to save directly to .wal. Wally is so crap tool that you shouldn't even think about it
I still haven't seen a tool out there that could successfully convert any tga to wal with the best possible result, and I doubt that one will/can be made. You often have to tweak the textures afterwards to make them look good with only 256 colors. But if you don't want to be bothered with doing that, a direct batch coversion will be very sufficient, and it would be a shitload better than no .wal files at all IMO.
but they won't be pretty. there's one program that converts from pcx->wal , made by some finnish dude, might take a look at that. but my priority is to get it working with 32bits, then if time .. etc.
Well the deadline is coming wednesday, I'll be around all day, probably, but it would be appreciated for those who are already finished to start sending me the material sooner.
I'll see what I can do. scaling doesn't work that well, and I kinda have to edit the whole structure. if I won't make it, I'll release the map later on or something.
Ok, topic from #nmmc, the channel where some of you never show up
Topic is 'Submitting your map to any member of the panel will do | NRGizer Y, Flunx Y, peep Y, Ringu N, WizardExt N, pauhi N, Zakath N , alekchi N, Genie Y.
All those N's (meaning NO) are worrying me. If you're not gonna make the deadline, let me know, otherwise, drop by the channel and send it to someone, or leave one of the panel members a url.
not gonna make it. could rush it out, but I'd rather do it properly. the scaling went straight to hell, and I need to basically rework the whole brush structure.
:/ it'll come out, but not for this competition I'm sorry to announce. Thanks for giving me a chance to participate though. Gl to the rest of the gang. I excpect some state-of-the-art beautiful maps.