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set vid_ref "r1gl"
set gl_ext_samples "2xAA"
set gl_ext_multisample "0" //turned it off
set gl_ext_generate_mipmap "1"
set gl_ext_texture_filter_anisotropic "0" //turned it off
set gl_ext_max_anisotropy "2"
set gl_colorbits "0"
set gl_depthbits "0"
set gl_alphabits "0"
set gl_stencilbits "0"
set gl_zfar "8192"
set gl_noscrap "0"
// set vid_forcedrefresh "85" //turned it off
cl_async "1"
set cl_maxfps "90"
set r_maxfps "180"
set cl_instantpacket "0" //off for now
set m_directinput "1"
bind l "protocolchange"
alias protocolchange "pc1"
alias pc1 "set cl_protocol 34; wait; alias protocolchange pc2"
alias pc2 "set cl_protocol 35; wait; alias protocolchange pc1"
set cl_protocol "35"
set cl_defertimer "3"
set cl_strafejump_hack "1"
Second of all, is there a way to turn off the use of 32bit textures? I only want to use this renderer for it's settings concerning jumping, not for anything else.
Third. The client seems to download models, which I do not want, it seems to do so even if I tell it not to use conventional commands like allow_download_models 0.
Fourth. Where is the transparent console? Not in there? Same with the gl_coloredlightmaps command, doesn't seem to be working, I hate most q2 lighting - all that orange and purplish lights hurts my sense of aesthetics.
Fifth. There seems to be a lot less contrast between the client models and the map, making them very hard to spot in dark maps, like urban2. This was on BT (an NC server I think), with a gl_modulate setting of 5 and intensity of 2, which is what I have always used on that server.
Sixth. There seems to be a bit of (sound?) lag at the very beginning of a map, I've seen the same with other people who use different clients, but I never had it.
Seventh. I had to severely lower my sens in the beginning, this must have got to do with the r_maxps setting, right?
Eight. Like Apr, this client takes significantly lower to load, I'm on an old rig, a P3 500 with 192 MB of ram and some lousy geforce 2 mx. What can I do to make it initialize faster?
Last but not least, I use several jumpscripts (whether or not they are considered cheats I don't really know, tbh), which change the cl_maxfps setting. Since this is now purely a networking cmd, if I understood it correctly, and r_maxfps the renderer command, has this script become obsolote? Do I need to change every instance of cl_maxfps to r_maxfps, I'm a noob when it comes to this shizzle.
Thanks already,
n99