map missing: Teambotanik

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cheef
blew itself up
Posts: 351
Joined: Sun Aug 29, 2004 1:18 pm
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map missing: Teambotanik

Post by cheef »

a map created and built 4 years ago but never got public ;-)
now it's time :o

built by meister (you know him from wtf_is_aq2 & aq2 fraggin awards)
in the name of The Austrian Map Desingers ;)

download: http://www.daclan.de/files/aq2/teambotanik.zip (textures fixed)

have fun! ;)

teambotanik.txt

==========
05/09/01

===============================================

Title : teamin' in da botanik
Filename : teambotanik.bsp
Game : AQ2
Author : Meister
Email Address : terror@4cows.net
Web Address : terror.4cows.net
Description : mountains, grass, trees, slime - teamjungle look and game style
Additional Credits to : Timm 4 my favourite map - teamjungle
: Fips for his powermachine and high speed internet access support
: Hiasl 4 some design tips
: rudL 4 da sky and some textures
: rest of the R.I.P.Team 4 testing

===============================================

* Play Information *

Single Player : NO
Cooperative : NO
Deathmatch : 1-10
Teamplay : OH YES
Difficulty Settings : NO
New Sounds : NO
New Graphics : YES
New sky : DON'T THINK SO

===============================================

* Construction *

Base : SCRATCH
Editor(s) used : QOOLE 2.5, QOOLE 99 BETA, QOOLE 99, BUGGY BULLSHIT BUT EASY 2 USE
Known Bugs : NO
Build Time : several weeks
Compile Time : QBSP: 6 secundes
QVIS: 12.5 hours
QRAD: 8.5 minutes
Compile Machine : 1.2 Thunderbird with 256 RAM
Notes: : don't try to map with qoole

===============================================

* Additional Demo *

I've built some jumps in this map. The Jump Demo shows almost all of them.
Just type demomap teambotanik.dm2 in the console, sit back and relax.

===============================================

* Installation *

unzip the all the files to quake2\action

(if something goes wrong...)

the bsp-file : quake2\action\maps\


===============================================

* Copyright / Permissions *

You can do whatever you want with this level, AS LONG AS YOU GIMME CREDITS.
===========
Last edited by cheef on Sat Jan 15, 2005 9:44 am, edited 1 time in total.
birdie
tried to put the pin back in
Posts: 288
Joined: Sat Jan 03, 2004 4:22 pm
Location: fi

Post by birdie »

Didn't like it :I

Too ugly for my eyes :)
When the dove came..
fuct
is full of buckshot
Posts: 966
Joined: Thu Dec 30, 2004 2:36 pm
Location: ie

Post by fuct »

good layout, ugly textures and why is the light coming out of the trees?
bail
should have used a smaller gun
Posts: 379
Joined: Sun Aug 29, 2004 1:35 pm
Location: se

Post by bail »

i like the map, the textures dont bother me BUT i dont like the toxic water i dont think it fits in clanwars. maybe deathmatch but not teamplay
Genie
joined the game
Posts: 38
Joined: Wed Nov 19, 2003 5:35 pm
Location: fi

Post by Genie »

I like that "factory" wall where the slime comes out and the fans spin. Lighting is too dark in some places. The map seems to be too big. Also i can smell qoole.
:D
g e n i e
irc: Keeni^^
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