Action Quake 2 Jumps 2

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aztecx
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Action Quake 2 Jumps 2

Post by aztecx »

Action Quake 2 Jumps II
Trick-Jumping
======================

All jumps performed by me $nake

Programs used !
Action Quake 2
Vegas Video 5
Fraps

Creator : HERE GOES $nake
Resolution : 640x480
Codec : WMA9
Frame Rate : 25.000
Size : 66.5 MB (69,748,866 bytes)

Length : 5:33
======================

Music used !
Nightwish - Wishmaster - She Is My Sin
Rank 1 - Breathing
======================

Okay, this was my second attempt at a sequal to Action Quake 2 Jumps.
The first attempt was a miserble failure with crappy jumps and too much
to read. Most of the jumps in the first one are re-played in this. Reason
for that is the first video was really shit quality and not even a keeper.
Hopefully you think this video is much better and dont delete it this time.
Showing you some of the coolest jumps in aq2. All the jumps performed on
60fps with normal server physics. All jumps are possible in any server but
im not sure you would like to try them in game because alot of them are
low % jumps.

Link: http://www.own-age.com/vids/video.aspx?id=3690
arild
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Post by arild »

Will check it out in one month when I get my new connection.

-Arild
Hapid00!!
NRGizeR
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Post by NRGizeR »

Was quite nice... some of the jumps are repeated several times tho, and sometimes, between the quick cuts, (especially to actdam) you don't really figure out on which map you are before the jump has already been made :)

Overall, nice jumps, and nice editing imo.. gj

-NRG
NeoFight
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Post by NeoFight »

Nice movie the jumps are very nicely done but sometimes it was hard 2 keep up with the speed in wich the map changed :P but that didn't matter much 2 me. GJ :D
Last edited by NeoFight on Sun Jan 23, 2005 5:57 am, edited 2 times in total.
L4nt0m
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Post by L4nt0m »

nice movie!

pretty sick jumps u made ther! GJ!
Jabu
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Post by Jabu »

Some of those jumps i have already seen but most of them was unbelievable ! must go to try some of those jumps :B
Clown
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Post by Clown »

The end was like someone died. I half expected "RIP $nake" or "In Loving Memory of..." or something.

Nice jumps though.
I don't give a shit.
cTr01
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Post by cTr01 »

nice movie... where can i get the programs to make a movie like this ? some links ?
#action.one <-> quakenet
ganjaman
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Post by ganjaman »

some jumps really made my mouth go open ..

( off topic: glowskins at that tj jump ? :D )
Meist0r
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Post by Meist0r »

Nice unbelievable (!) 60fps (!) performance.
Jazzie
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Post by Jazzie »

note to self: it's easier to strafejump with lower fps.
fell in love with the game
imeiz
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Post by imeiz »

that was cool :) btw, why were there like a 100 .dm2's and a demothingie for mirc? :<
Sync' imeiz - AQ2Suomi & AQ2World forum moderator, part-time TATM-writer
Meist0r
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Post by Meist0r »

Jazzie wrote:note to self: it's easier to strafejump with lower fps.
Hmmm, dunno really, but I've always thought the opposite. Can remember how I could not perform box onto jump in the middle of tj / some others on slower machines, but with ease on the faster ones.
Isn't it cause of the feasible game main loop: input -> state changes (player position...) -> output (rendering of one frame)? The more fps, the more position changes, the higher / farther the jumps (due to the q2 engine bugs / features)?
Clement
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Post by Clement »

but box-jumping != strafe-jumping..
Jazzie
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Post by Jazzie »

note to self: must remember that strafing does not mean moving in the vertical plane.
fell in love with the game
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