Assassin2 - [NEW MAP]

Forum for all new beta and released maps!

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MarlPoro
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Post by MarlPoro »

Fukken nice Wizsm8. Great design and everything seems to be considered closely. Now we just have to see how this "Ass2" works in teamplay, I promise that the map will be in next Pelitutka maprotation update (dunno when though). I would have voted this one in nMMC, if it just would have been there dB

I'm here also to provide some jumps for this funnay map:
http://marlporo.pp.fi/aq2/demos/assassin2_jumps.rar (5 demos / 25Kb)
MarlPoro / Anxiety
Thanks for reading
zakath
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Post by zakath »

dude,

that map is damn awesome. has got to be one of the best structures I've seen in an aq2 map, I'm sure it will play amazingly. Textures, graphics, brushworks - state of the art. Some idle sounds here and there wouldn have been cool but - who hears 'em anyway when you're spraying like there's no tomorrow :)

AAA quality

congrats _o/ and salute
Founder/leader of http://riidankylvajat.org
sanity
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Post by sanity »

and heres another jump :P I called it 6 after marlporo's 5 jumps *hihihi*
http://www.wh00s.net/ass2_j6.zip

:>
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Hawk
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Post by Hawk »

following the trend, here are some more jumps :P

http://hawky.mine.nu/filer/ass2_j7-12.rar
inter-net is good, that means inter-great should be even better
W1lco
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Post by W1lco »

i cant wait to jump at that lava looking tree :)) Looks nice, im downloading it at the moment :)) :D :D :D
The colourblind
sanity
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Post by sanity »

and heres a nice and kinda hard stunt done my Twz:
http://www.wh00s.net/ass2_j13.zip
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Da^JuaN
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Post by Da^JuaN »

sanity wrote:and heres a nice and kinda hard stunt done my Twz:
http://www.wh00s.net/ass2_j13.zip
That one aint too hard, was already wondering why nobody uploaded that jump, since i was too lazy for it :)
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sanity
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Post by sanity »

hehe :p for me its hard, maybe cuz I suck :>
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angra
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Post by angra »

Nice map david!

uploaded at junkyard.
}i{ angra - #clan.illusion
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SpOt
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Post by SpOt »

i discover a strafe jump in the map.
[GoD] SpOt.PrO!. GoD, mas que un clan, una familia.
aztecx
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Post by aztecx »

ok here are 3 jumps i did and recorded. I always watch the other guys demo's after i have tried myself so they are all my own. But i bet he's down some or all of them b4 me

Download

EDIT: next map upload i promise ill be first to upload jumps cus people stealing my material :)
Stric
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Post by Stric »

Wannabeeeeeees.... Stealing ? omg :tsk:
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birdie
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Post by birdie »

Hmh...
Too big map for cw's, no doubt about that. (7v7 hl would be nice though ;)
Public... maybe.

There were many things that I did not liked in this map:

-Boring textures (Yea, this is the fashion, isn't it?)
-Basically the indoor areas are too campy
-The idea is not exactly the one that I like.

But also there was something good:

-Brushwork, I didn't find a single bug so far, prob. you've spended a 'bit' time testing this :P
-r_speed, oh my god.
-Jumps


Overall 6/10
When the dove came..
WizardExt
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Post by WizardExt »

Birdie wrote:
Hmh...
Too big map for cw's, no doubt about that. (7v7 hl would be nice though ;)
Public... maybe.

There were many things that I did not liked in this map:

-Boring textures (Yea, this is the fashion, isn't it?)
-Basically the indoor areas are too campy
-The idea is not exactly the one that I like.
I haven't had the chance to try it out on a server with people. Just 1on1. But is it really too big? I think it just gives a lot of opportunities. Okey, there are some indoor areas which can be camped, but there are many ways to attack. But I haven't tried it on a loaded server yet. Looking forward! :) My wish would be to spectate or participate in a clanwar on this map.

Sad to hear you find the textures to be boring, since they took me quite some time to create. But we all have different taste.

I guess you will be really dissapointed in my next Assassin release then. :(
WizardExt
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Post by WizardExt »

Anyway. Thanks for all the good feedback, jump demos and motivation vibes received from this post. Thank you players and admins!
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