how the hell do you do this?
erm i mean...
can someone please let me know how to make location zones
thanks
suds
ps. what kinda r_speeds are acceptable these days...what should i aim for as a max?
locations ie %L
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Re: locations ie %L
for r_speeds.... lower the better... i'd say below 1500suds wrote:how the hell do you do this?
erm i mean...
can someone please let me know how to make location zones
thanks
suds
ps. what kinda r_speeds are acceptable these days...what should i aim for as a max?
Serpent
• Moderator of AQ2Suomi • 4Ðm!n ov AQ2 Liiga •
• Moderator of AQ2Suomi • 4Ðm!n ov AQ2 Liiga •
Open up Your notepad and wirte:where x, y and z are coordinates of the location marker in Your map, rX and rY are range of he location marker (value 0 = 1500 units) and rZ is height of the location marker (value 0 = don't use this location marker).
Save the text file as mapname.aqg and put it in the action/tng folder.
Example code taken from actcity2.aqg:that covers the dead end with the dupster in actcity2.
To obtain the coordinates just write viewpos in console ingame and write down the numbers.
Code: Select all
x : y : z : rX :rY : rZ : name
Save the text file as mapname.aqg and put it in the action/tng folder.
Example code taken from actcity2.aqg:
Code: Select all
-8: 1063: 263: 513: 294: 265:in the fenced area
To obtain the coordinates just write viewpos in console ingame and write down the numbers.
http://www.algonet.se/~ml2/action/ml/
this aq2 mod is what I use... it has some nice commands to help you with the making of the location files... Just check out the howto pages on that site to get more info on how to create them. If you want them to work with TNG you need to rename them to .aqg (if I remember correctly ) but other than that, it's the same file..
this aq2 mod is what I use... it has some nice commands to help you with the making of the location files... Just check out the howto pages on that site to get more info on how to create them. If you want them to work with TNG you need to rename them to .aqg (if I remember correctly ) but other than that, it's the same file..