Here is my first ctf map for aq2. There is still loads of problems not solved like bit of z-fighting, leg damages, etc. Textures are basic baseq2 stuff which ain't good but for that you have to blame my lazyness
Reason why I'm publishing not finished version is that I haven't got enough playtesters for this and becouse its ctf map I need full teams. (Thanks to Neme and Zakath for testing )
Next version will come out after this map has been playtested for while
This map got started from post I made in aq2suomi. We where thinking about making proper ctf maps for aq2 and someone said its possible with few entities that TNG support.
Something new for aq2. You can play it on every TNG based aq2 servers. just type "rcon ctf 1" and start playing!
Interest check: How would you like a 24/7 CTF server for anyone to use when ever they want? It would be based in England, but nobody uses the server anyway and I don't really see that many CTF servers anyway. If it's used, good. If it isn't, that's fine by me as well.
I have slight problem with this now. I have fixed spawnpoints for both teams and info_player_start (or info_deathmatch_start) placed on map that is required for it to load. But here's the trick: TNG has made so that info_player_start and info_deathmatch_start spawns BOTH teams and it can't be disabled.
Only solution that I have got at this point is to make somekind of spawn place middle of map but thats just sucky. I could some kind of instant kill zone where it spawns...