not a chance... well it is if you need all your maps to be so small that you instantly know where the enemy is, but really, is it so bad that a map is so large that you actually need some tactics as well? I think this map has a perfect size, not so big that you won't find the other players, but not so small that you instantly do.birdie wrote:Hmh...
Too big map for cw's, no doubt about that. (7v7 hl would be nice though
Public... maybe.
-probably the best textures I've seen on a city map. On top of that, they are very well themed, they really fit the map, and they fit well together...birdie wrote:There were many things that I did not liked in this map:
-Boring textures (Yea, this is the fashion, isn't it?)
-Basically the indoor areas are too campy
-The idea is not exactly the one that I like.
-wouldn't know, but in my experience, that's what people want anyway. (SOME camp areas) Look at all the most played maps and you'll find some camping spots.
-idea - well, it's a city...
Now here we agreebirdie wrote:But also there was something good:
-Brushwork, I didn't find a single bug so far, prob. you've spended a 'bit' time testing this
-r_speed, oh my god.
-Jumps
10/10 - if a map needs to be much better than this for a 10, my guess is that there will be no 10sbirdie wrote:Overall 6/10