Ok, new thread.. new stuffs to sort out.
Lets first start with this, Im using Loki's Quake2 install blabla.
It works 100%.
Ok, now when I install Aprq2 and .tng (tried different versions) I get
first of all sound problems, the sound lags.. like I had a 66mhz
with 4mb edoram.. and second of all, the mouse is totally screwed.
hmm, hard to explain how.. but its like m_filter 0 times (x) 334534
and it doesnt really follow my movements.. this only appears in aprq2
and nocheat etc..
why is this? :<
Aq2 Linux - Problems
Moderator: Moderators
Aq2 Linux - Problems
Eg har blitt norrbagge :<
Re: Aq2 Linux - Problems
The mouse problem's 'sovled'..keffo wrote:Ok, new thread.. new stuffs to sort out.
Lets first start with this, Im using Loki's Quake2 install blabla.
It works 100%.
Ok, now when I install Aprq2 and .tng (tried different versions) I get
first of all sound problems, the sound lags.. like I had a 66mhz
with 4mb edoram.. and second of all, the mouse is totally screwed.
hmm, hard to explain how.. but its like m_filter 0 times (x) 334534
and it doesnt really follow my movements.. this only appears in aprq2
and nocheat etc..
why is this? :<
I tried to delete my autoexec and now the mouse working fine, could be
some old NoCheat or "windows only" setting.
Still the sound is fucked up, please help me out on this one :<
Eg har blitt norrbagge :<
as I already told you, I do remember having problems, but I don't have a clue as to what I did to get them to work....
No reason to get upset, we would help you if we knew how... Why don't you also try to post at linuxquestions.org or something similar. I bet the linux knowledge would be far better there than it is here..
No reason to get upset, we would help you if we knew how... Why don't you also try to post at linuxquestions.org or something similar. I bet the linux knowledge would be far better there than it is here..
omg don't be so seriouse, your head'll pop.n99 wrote:Everyone knows microsoft makes the best software in the world. They have more money to spend after all... M$ for the win!
btw keffo, did haui fix that problem last night? :)
Sync' imeiz - AQ2Suomi & AQ2World forum moderator, part-time TATM-writer
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yo, fixed..
icculus build has alsa support, whereas the rest does not.. and his oss emulation stuff seems bugged, so we needed to tell his alsa to send the data to his soundcard directly:
echo "aq2 0 0 direct" > /proc/asound/card0/pcm0p/oss
echo "r1q2 0 0 direct" > /proc/asound/card0/pcm0p/oss
Now his soundcard hardwaremixes the sounds without being disturbed by some funny oss emulation. :/
icculus build has alsa support, whereas the rest does not.. and his oss emulation stuff seems bugged, so we needed to tell his alsa to send the data to his soundcard directly:
echo "aq2 0 0 direct" > /proc/asound/card0/pcm0p/oss
echo "r1q2 0 0 direct" > /proc/asound/card0/pcm0p/oss
Now his soundcard hardwaremixes the sounds without being disturbed by some funny oss emulation. :/
Owner of http://aq2maps.quadaver.org
Not part of #aq2admins for a reason.
Not part of #aq2admins for a reason.
Re: Aq2 Linux - Problems
As someone said, this sound problem happens when using i8x0 based soundcard. Many integrated are based on that chipset, like nForce2 and possibly nForce3. I've circulated this by using sdlquake binaries instead of plain ones, but maybe that ALSA trick works for someone
teprrr @ IRCNet, QuakeNet, Freenode, Action Quake 2
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Many onboard soundcards do not support hardware mixing, and thus, people need to have software that uses ALSA so ALSA can mix it by software (dmix).
By using SDL you are using ALSA in the end, since SDL sends sound to the ALSA device.. and so, you can mix sound together even with those funny intel8x0 chipsets (ac97 stuff).
xmms+quake2 = possible, because both applications may have ALSA support.
xmms+quake2+teamspeak = only possible if your soundcard supports hardware mixing (intel8x0 does not!) since teamspeak has no ALSA support.
Read more related stuff about it:
http://www.klumpp.net/blog/index.php?/a ... o-go..html
http://quadaver.net/HowtoQuake2ClientLinux (look for "small hints")
By using SDL you are using ALSA in the end, since SDL sends sound to the ALSA device.. and so, you can mix sound together even with those funny intel8x0 chipsets (ac97 stuff).
xmms+quake2 = possible, because both applications may have ALSA support.
xmms+quake2+teamspeak = only possible if your soundcard supports hardware mixing (intel8x0 does not!) since teamspeak has no ALSA support.
Read more related stuff about it:
http://www.klumpp.net/blog/index.php?/a ... o-go..html
http://quadaver.net/HowtoQuake2ClientLinux (look for "small hints")
Owner of http://aq2maps.quadaver.org
Not part of #aq2admins for a reason.
Not part of #aq2admins for a reason.