Quay - [NEW MAP]

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suds
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Quay - [NEW MAP]

Post by suds »

http://johan.z0r.nl/maps/quay.zip
http://johan.z0r.nl/maps/quayscreens/

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its semi industrial, dock area

quite big but once u learn it its easy to find ppl

shoot the bell and blast the door open (you'll understand soon)
http://johan.z0r.nl/maps/quay.zip


thanks a lot to juan for hosting :)
suds
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Post by suds »

oh and look out for trains

the idea was to bring more detail to our world, no more box buildings

observing performance limitations of course


let me know what you think

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Mutu
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Post by Mutu »

looks nice :)
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Sabotage
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Post by Sabotage »

yeah the map was gr8.. its good 2 have some big maps where you can run more tact F.ex.. but what the F do the clock do ? O_o
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Post by TotteN »

looks nice.. but big :<.. but put it on a server and i will play it :p
alla smälter till honung för papp,charmörenas konung strandens romeo.stringtrosorna landar i sanden när totte springer på stranden playans don juan
Sabotage
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Post by Sabotage »

oH yeah this is a good map for ppl.. but what about the clock ? can`t see the door, or something!? :oh:
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Clown
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Post by Clown »

Did you fix the things I said in IRC?
I don't give a shit.
suds
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Post by suds »

not sure clown
didnt see it :P

like what?
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Den
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Post by Den »

nice screens :) might have a look when i can be bothered to load up aq2 :)
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Clown
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Post by Clown »

suds wrote:not sure clown
didnt see it :P

like what?
(13:57:33) <@Clowneh> invisible crates
(13:57:35) <@Clowneh> black train
(13:57:41) <@Clowneh> floating platforms and stairs
(13:57:43) <@Clowneh> great
(13:58:38) <@Clowneh> crazy black shadows on the floor
(14:00:13) <@Clowneh> the map is fucking hug
(14:00:47) <@Clowneh> theres two lots of water where the boat is
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suds
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Post by suds »

i think i fixed some of that

but i dont know what u mean for some, we playtested for ages yesterday and only found 2 nasty bugs...which ive fixed

but invis crates?

some stuff was to save r_speed, doesnt affect gameplay or visuals i think
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n99
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Post by n99 »

I had invisible entities in time as well... had to do with bugs in that map, but only r1q2 dealt with it by not rendering the entity.. or whatver.. u using the newest version of r1q2?
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Clown
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Post by Clown »

Here's what I mean. Click the images for a bigger version.

Clipping errors and two sets of water
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Blobs of shadows
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See-through crate rack things
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Floating stuff. The stairs looks unfinished :o
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I'm probably being picky and choosy, but that's how I was in the nMMC and the reports I had in my head but didn't write up.
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suds
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Post by suds »

heh thanks man

should have got you to check it b4

but nothing worth a rebuild, i dont think

the ammo, well its only there in dm...

water bug is fixed...what you mean by 2 set of water?

i split it so the bsp didnt break it up all over the place...deliberate again

thanks a lot

let me know if you think its worth rebuilding

suds
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Clown
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Post by Clown »

In the very top pic it looks like there are two sets of water. The bit I'm in there, and the bit at the bottom that's about an inch thick. Perfection is worth a rebuild, but it's up to you. It just best to do it before it starts making its way to the servers. We don't want a repeat of the 'time.bsp' debacle.
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