Q2 widescreen
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Hehe, can be^^, like vid_forcewidth / height from r1q2, which simply crops the view.
@Clown
Screens from ur modified aprq2? Where can I get it? Is the only entities (everything white except them) feature also availible?
@Dimmo
Yo, waiting for the new beefq, pls, don't forget to mention the release somewhere. Maybe with the asked above feature availible too?
@Clown
Screens from ur modified aprq2? Where can I get it? Is the only entities (everything white except them) feature also availible?
@Dimmo
Yo, waiting for the new beefq, pls, don't forget to mention the release somewhere. Maybe with the asked above feature availible too?
The author of the modified bq is very busy atm, youll have to wait some more, but im hurrying him. In this bq you can choose the color of the world, so yes, the feature is in.Meist0r wrote:@Dimmo
Yo, waiting for the new beefq, pls, don't forget to mention the release somewhere. Maybe with the asked above feature availible too?
Until that get current version: BeefQuake Harven Edition 1.01
There is some documentation that isnt in readme yet:
Ive made handy cfg for those (tho only with 3 different color options) commands.
In future bqhe versions there is going to be support for audio when exporting avi.
There is some documentation that isnt in readme yet:
Code: Select all
You can play with the following cvars to get some crazy effects:
gl_eff_world_wireframe (0 - no wireframe, 1 - lines, 2 - dots, 3 - short
lines, 4 - line-dot-line).
gl_eff_world_bg_type (0 - normal, 1 - without lightmaps, 2 - only lightmaps,
3 - solid color (wireframe must be > 0)).
gl_eff_world_bg_color_r (all colors can be 0 - 255, and when you set it to
256 it will choose random value from 0 - 255, it will look crazy :D)
gl_eff_world_bg_color_g
gl_eff_world_bg_color_b
gl_eff_world_lines_color_r
gl_eff_world_lines_color_g
gl_eff_world_lines_color_b
In future bqhe versions there is going to be support for audio when exporting avi.