//Den's cfg
unbindall
//Player settings
set skin "female/athena"
set name "quad.den"
set hand "0"
set crosshair "2"
set gender "female"
set g_select_empty "0"
//Mouse, keyboard and joystick settings
set freelook "1"
set in_mouse "1"
set in_joystick "0"
set sensitivity "8"
set v_kickpitch "0.0"
set v_kickroll "0.0"
set v_kicktime "0.0"
set lookstrafe "1"
set lookspring "1"
set cl_run "1"
set m_pitch "-0.022000"
set m_filter "1"
set m_xpfix "1"
set m_xp "1"
//Network and Internet settings
set adr1 "129.125.103.116:27915" // tpp
set adr2 "213.189.6.33:27910" // cows
set adr3 "217.160.111.59:27911" // deerdance
set adr4 "217.160.94.9:27910" // quad
set adr5 "80.189.91.5:27930"
set adr6 "195.149.21.28:27922" // jolt
set adr7 "62.75.147.108" // schaf
set adr8 "217.160.108.163:27910" // DA main
set adr9 ""
set allow_download "1"
set allow_download_players "1"
set allow_download_models "1"
set allow_download_sounds "1"
set allow_download_maps "1"
set rate "8000"
set cl_timeout "120"
//Standard use
bind 0 "use Combat Knife"
bind 1 "use Mark 23 Pistol; use A 2nd Pistol"
bind 2 "use Handcannon; use M3 Super 90 Assault Shotgun"
bind 3 "use M4 Assault Rifle"
bind 4 "use MP5/10 Submachinegun"
bind 5 "use Sniper Rifle"
bind ~ "toggleconsole"
bind PAUSE "pause"
bind TAB "cmd help"
bind F1 "inven"
bind [ "invprev"
bind ] "invnext"
bind ENTER "invuse"
bind t "messagemode"
bind f "messagemode2"
//Action Quake2 cmd's
bind i "bandage"
bind k "opendoor"
bind o "wave 2; drop weapon"
bind q "drop item"
bind a "use throwing Combat Knife; use combat knife"
bind s "use M26 Fragmentation Grenade"
bind u "punch"
//Movement and attack
bind MOUSE1 "+attack"
bind MOUSE2 "reload"
bind MWHEELUP "weapon"
bind MWHEELDOWN "weapon"
bind y "+forward"
bind h "+back"
bind j "+moveright"
bind g "+moveleft"
bind m "+movedown"
bind space "+moveup"
//Sniper Rifle sens
alias sniper "sensitivity 4; echo 2x - sniper sensitivity; bind r 1x"
alias 1x "sensitivity 8; echo 1x - normal sensitivity; bind r sniper"
bind r sniper
//misc cmd's
set skydistance "9000"
set scr_clock "1"
set cl_drawping "0"
set cl_drawfps "0"
set cl_drawrate "0"
set pw "fluffy" u
set msg "1"
set cl_drawlocs "0"
cl_draw_y "0.80"
cl_draw_x "0.0.1"
gl_contrans "0.7"
//Sound settings
set s_wavonly "1"
set s_volume "0.7"
set s_khz "22"
set s_loadas8bit "0"
set s_mixahead "0.2"
set s_primary "1"
set cd_nocd "1"
set cl_stereo_separation "0.4"
// visuals for maps
alias h_sky "sky darkgray"
alias h_highmod "gl_modulate 5"
alias h_picmip "gl_picmip 2"
alias h_stdmap "alias h_vidgamma vid_gamma 0.6; alias h_lowmod gl_modulate 1.0; alias h_int intensity 2.0; alias h_map echo STDMAP settings loaded"
alias h_urban3 "alias h_vidgamma vid_gamma 0.6; alias h_lowmod gl_modulate 0.5; alias h_int intensity 2.0; alias h_map echo URBAN3 settings loaded"
h_stdmap
bind home "h_vidgamma; wait; h_picmip; wait; h_lowmod; wait; h_int; wait; vid_restart"
bind end "h_highmod; wait; h_sky; wait; h_map"
//Video settings
set sw_mode "0"
set sw_allow_modex "1"
set gl_3dlabs_broken "1"
set gl_swapinterval "1"
set gl_ext_compiled_vertex_array "1"
set gl_ext_pointparameters "1"
set gl_ext_multitexture "1"
set gl_ext_swapinterval "1"
set gl_ext_palettedtexture "0"
set gl_vertex_arrays "1"
set gl_texturesolidmode "default"
set gl_texturealphamode "default"
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_shadows "1"
set gl_modulate "5"
set gl_picmip "2"
set gl_flashblend "1"
set intensity "2"
set gl_playermip "7.7"
set gl_skymip "10"
set vid_ref "ncgl"
set gl_particle_att_c "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_a "0.01"
set gl_particle_size "40"
set gl_particle_max_size "40"
set gl_particle_min_size "2"
set gl_vertex_arrays "1"
set gl_texturesolidmode "default"
set gl_texturealphamode "default"
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_shadows "1"
set gl_flashblend "1"
set gl_polyblend "0"
set gl_finish "0"
set gl_mode "3"
set gl_driver "opengl32"
set gl_dynamic "1"
set gl_ztrick "0"
set vid_xpos "3"
set vid_ypos "22"
set vid_gamma "0.6"
set sw_stipplealpha "0"
set fov "90"
set win_noalttab "0"
set vid_fullscreen "1"
set viewsize "100"
set cl_maxfps "85"
set sv_reconnect_limit "3"
// sky changer
alias sky1 "sky darkgray; alias NextSky sky2"
alias sky2 "sky bluesky; alias NextSky sky3"
alias sky3 "sky black; alias NextSky sky1"
alias NextSky "sky1"
bind z NextSky
//Execute a config
exec teamradio.cfg
exec svolume.cfg
unbindall
set skin "male/resdog"
set sensitivity 2
alias re reconnect
//gender settings
alias male "gender male; wait; radiogender male; wait; echo gender male; bind f8 female"
alias female "gender female; wait; radiogender female; wait; echo gender female; bind f8 male"
bind f8 male
//vid settings
set skydistance 10000
set rate 10000
set cl_maxfps 60
set cl_predict 1
set gl_modulate 1
set hand 2
//radio commands
bind KP_SLASH "tenfour"
bind KP_HOME "enemyspotted"
bind KP_UPARROW "takingfire"
bind KP_PGUP "imhit"
bind KP_LEFTARROW "enemydown"
bind KP_5 "teammatedown"
bind kp_RIGHTARROW "go"
bind KP_END "teamreportin"
bind KP_DOWNARROW "reportingin"
bind KP_PGDN "back"
alias tenfour "radio 10; wait; radio 4"
alias enemyspotted "radio enemys;wave 4; say_team I saw one ( %S )"
alias takingfire "radio taking_f;wave 0; say_team Need backup ( %L )"
alias imhit "radio im_hit;wave 0; say_team Shit! I'm hit! ( %L )"
alias enemydown "radio enemyd; say_team I killed %K"
alias teammatedown "radio teamdown; say_team teammate down!"
alias go "radio go; say_team Let's GO!"
alias teamreportin "radio treport;wave 1; say_team Guys...?"
alias reportingin "radio reportin;wave 1; say_team I'm still here ( %L )"
alias back "radio back;wave 1; say_team Stay BACK!"
//movement
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
//stuff
bind PGDN "opendoor"
bind KP_INS "bandage"
bind BACKSPACE "drop weapon;use throwing combat knife;wave 3"
bind * "drop item"
bind CTRL "weapon"
bind SHIFT "reload"
bind DEL "lens out"
bind END "lens in"
bind k "messagemode"
bind l "messagemode2"
//mouse
bind mouse1 "+attack"
bind mouse2 "+moveup"
bind mouse3 "crouch"
alias crouch +crouch
alias +crouch "alias crouch -crouch;+movedown;echo AutoCrouch On"
alias -crouch "alias crouch +crouch;-movedown;echo AutoCrouch Off"
//weapons
bind mwheeldown "use M3 Super 90 Assault Shotgun; use MP5/10 Submachinegun; use Handcannon; use Sniper Rifle; use M4 Assault Rifle"
bind 1 "use Blaster"
bind 2 "use A 2nd Pistol"
bind 3 "use Combat Knife"
//Standard use
bind ~ "toggleconsole"
bind ` "toggleconsole"
bind TAB "inven"
bind [ "invprev"
bind ] "invnext"
bind ESCAPE "togglemenu"
bind F1 "cmd help"
bind F12 "screenshot"
bind ENTER "invuse"
bind F2 graph_on
alias graph_on "set netgraph 1;set cl_shownet 1;echo Graph ON...;wait;bind F2 graph_off"
alias graph_off "set netgraph 0;set cl_shownet 0;echo Graph OFF...;wait;bind F2 graph_on"
//demo recording
alias demstop1 "stop; echo Current Demo Stopped;wait;wait;wait;demstop2"
alias demstop2 "echo Press 'o' again to start next demo in sequence"
alias dem1 "echo Starting Demo1; record demo_01; alias next_demo dem2"
alias dem2 "echo Starting Demo2; record demo_02; alias next_demo dem3"
alias dem3 "echo Starting Demo3; record demo_03; alias next_demo dem4"
alias dem4 "echo Starting Demo4; record demo_04; alias next_demo dem5"
alias dem5 "echo Starting Demo5; record demo_05; alias next_demo dem6"
alias dem6 "echo Starting Demo6; record demo_06; alias next_demo dem7"
alias dem7 "echo Starting Demo7; record demo_07; alias next_demo dem8"
alias dem8 "echo Starting Demo8; record demo_08; alias next_demo dem9"
alias dem9 "echo Starting Demo9; record demo_09; alias next_demo dem0"
alias dem0 "echo Starting Demo10; record demo_10; alias next_demo demempty1"
alias demempty1 "echo You have exhausted this session's queue!;wait;wait;wait;wait; demempty2"
alias demempty2 "echo You must exit and archive existing demos before recording more"
alias next_demo dem1
bind f5 "demstop1"
bind f6 next_demo
bind f12 "screenshotjpeg"
// sky script
alias sky1 "sky drksky; alias NextSky sky2"
alias sky2 "sky actcity3_; alias NextSky sky3"
alias sky3 "sky space1; alias NextSky sky4"
alias sky4 "sky snow; alias NextSky sky5"
alias sky5 "sky hk; alias NextSky sky6"
alias sky6 "sky nburb; alias NextSky sky7"
alias sky7 "sky stars; alias NextSky sky8"
alias sky8 "sky bluesky; alias NextSky sky9"
alias sky9 "sky neon; alias NextSky sky10"
alias sky10 "sky industry; alias NextSky sky11"
alias sky11 "sky happy; alias NextSky sky1"
alias NextSky "sky1"
bind f11 NextSky
//-------------------------------------------
// MODEM SETTINGS
//-------------------------------------------
//dunno what this is
set gl_ext_palettedtexture "0"
//high performance settings.
set gl_cull "1"
set gl_round_down "0"
set gl_skymip "1"
set cd_nocd "1"
set cl_footsteps "1"
set gl_picmip "0.0"
set cd_nocd 1
//sound settings
set s_mixahead 0.2
//change back to 0 if sound sounds garbled
set s_primary 1
//just do it :)
set m_filter 1
//voodoo2s opengl i think only
set gl_triplebuffer "1"
set gl_ext_swapinterval "1"
set gl_swapinterval "1"
//turns off some effects like railgun and rocket trail. useful for fps boost but not as nice. normal q2.
//default is 1.
set cl_particles 1
//turns off lighting effects. big fps boost. default 1
set gl_dynamic 1
//turns off blast lighting effects from guns. default 1. 1 is good since lets u no where enemy is.
set cl_lights 1
//default is 0. turns off shadows. keep off for better fps.
set gl_shadows 1
//do this. default 0
set gl_playermip 0
//turn off if bad effects occur. default 0.
set gl_ztrick 0
gl_flashblend 1
//stops screen changing colour when u r hit. i find it much easier to play without. default 1
set gl_polyblend 1
//settings
set name ".c0w. Kurupt"
set hand "2"
set sensitivity "0.85"
set gl_modulate "3"
set intensity "2"
set crosshair "1"
set cl_maxfps "90"
set rate "25000"
set vidgamma "0.5"
set gl_shadows "1"
set gl_polyblend "0"
set gl_mode "4"
set gl_clear "0"
set gl_flashblend "0"
set crosshair "1"
set win_noalttab "0"
set m_xp "0"
//binds
bind s "+moveleft"
bind f "+moveright"
bind e "+forward"
bind d "+back"
bind mouse2 "+moveup"
bind a "+movedown"
bind space "opendoor"
bind b "bandage"
bind r "reload"
bind mouse1 "+attack"
bind ctrl "weapon"
bind q "use special; set hand 2"
bind g "use throwing Combat Knife; set hand 0"
bind ] "invnext; set hand 2"
bind [ "invprev; set hand 2"
bind mwheelup "weapnext; set hand 2"
bind mwheeldown "weapprev; set hand 2"
bind F12 "screenshot"
bind k "score"
bind tab "inven"
bind v "drop item"
bind w "drop weapon"
bind enter "invuse"
bind o "sky black" //black sky
bind m "messagemode"
bind t "messagemode2"
bind del "wave 3"
bind - "say_team %D on %P"
bind h "say :>"
//sniper
bind z "weapon" //zoom in
bind x "lens 1" //reset
//q2ace
skydistance "9000"
//nocheat
set cl_drawchathud "0"
set cl_drawtime "2"
set cl_drawfps "1"
set cl_drawrate "1"
set cl_drawping "1"
set gl_contrans "0.5"
//address book
set adr0 "212.116.37.45:27910" //pelitutka1
set adr1 "212.116.37.45:27920" //pelitutka2
set adr2 "193.163.220.187:27960" //boomtown public1
set adr3 "193.163.220.187:27961" //boomtown public2
set adr4 "194.105.226.104:27911" //simnet no-ff
set adr5 "213.189.6.33:27910" // c0w server
set adr6 "194.251.249.71:27910" //edome
set adr7 "217.160.108.163:27910" //da
//walk and run
alias wr_01 "set cl_run 0; set wr 02; echo Walking"
alias wr_02 "set cl_run 1; set wr 01; echo Running"
wr_02 //default
bind shift "wr_$wr" //run walk
//radio
bind f2 "radio enemys;say_team i see dead people" //enemy spotted
bind f4 "radio go;say_team go" //go
bind f5 "radio cover;say_team cover me" //cover me
bind f7 "radio im_hit;say_team omg they shot me" //im hit
bind f8 "radio teamdown;say_team teammate (prolly termy) down" //teammate down
bind f9 "radio reportin;say_team ya" //reporting in
bind f10 "radio treport;say_team am i alone again?" //team report in
bind kp_downarrow "radio back;say_team back" //back
bind kp_uparrow "radio forward;say_team forward" //forward
bind uparrow "radio up;say_team up" //up
bind downarrow "radio down;say_team down" //down
bind rightarrow "radio right; say_team right" //right
bind leftarrow "radio left;say_team left" //left
bind p "radio 10;radio 4;say_team aight" //ok
bind i "radio 9; say_team negative" //not ok
bind n "radio enemyd;say_team fish go m00! %K" //enemy down
bind l "voice muu1.wav" //cow sound
//eof
//Created by Meteo
set cl_gun "1"
set cl_particles "1"
set gl_dynamic "1"
set gl_shadows "0"
set gl_ext_palettedtexture "0"
set gl_ztrick "0"
set gl_flashblend "0"
set gl_polyblend "1"
set in_joystick "0"
set gl_cull "0"
set gl_round_down "0"
set gl_skymip "0"
set s_mixahead ".14"
set s_primary "1"
set s_khz "11"
set s_loadas8bit "1"
set cd_nocd "1"
set cl_footsteps "0"
set rate "25000"
set cl_maxfps "90"
set gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
set intensity "2.0"
set gl_modulate "3"
set gl_playermip "0.0"
set gl_picmip "0.0"
set skydistance "10000"
set vid_ref ncgl
set v_kickpitch "1" // This will make your view stay steady, even when hit
set v_kickroll "1" // Same as above
set v_kicktime "1" // Same as above
set m_pitch "0.022" // Enables better mouse aiming
set m_filter "1" // Makes sure mouse aiming isn't filtered
// Player Settings
set name "meteo"
set skin "sas/grunt"
set gender "female"
set radiogender "female"
set hand "2"
set sensitivity "7"
// Movement Commands
bind w "+forward"
bind x "+back"
bind a "+moveleft"
bind d "+moveright"
bind mouse1 "+attack"
bind mouse2 "+moveup"
bind q "+movedown"
set cl_run "0"
+mlook
+speed
// Menu Commands
bind enter "invuse"
bind [ "invprev"
bind ] "invnext"
bind tab "inven"
// Weapon Commands
bind 2 "use MK23 Pistol;hisen;set crosshair 1"
bind 4 "use Dual MK23 Pistols;hisen"
bind 1 "use MP5/10 Submachinegun;use M3 Super 90 Assault Shotgun;use Handcannon;use M4 Assault Rifle;use Sniper Rifle;hisen"
bind 3 "use Combat Knife;hisen"
bind s "use M26 Fragmentation Grenade;hisen"
// Action Commands
bind f12 "exec autoexec.cfg"
bind f11 "sky stars"
bind f10 bind mouse2 +moveup ";" punch
bind f9 "name mETEO"
bind f1 +lefty
alias +lefty "radio enemys;say_team %T Enemy sited - LEFT"
alias -lefty "radio left"
bind f2 +righty
alias +righty "radio enemys;say_team %T Enemy sited - RIGHT"
alias -righty "radio right"
bind f3 +upy
alias +upy "radio enemys;say_team %T Enemy sited - UP"
alias -upy "radio up"
bind f4 +downy
alias +downy "radio enemys;say_team %T Enemy sited - DOWN"
alias -downy "radio down"
bind f5 +tenfour
alias +tenfour "radio 10;say_team ROGER!"
alias -tenfour "radio 4"
bind f6 "help"
bind f7 "help"
unbind alt
bind i "irvision"
bind c "opendoor"
bind r "reload"
bind f "bandage;wait;bandage;wait;bandage"
bind e "weapon"
bind t "drop weapon"
bind y "drop item"
bind m "%ME > %K ; radio enemyd"
bind g "say_team %ME > bandaging ; radio cover"
bind n "say_team %ME > report in ; radio treport"
bind b "say_team %ME > reloading ; radio cover"
bind j "screenshot"
bind space "sensitivity 1"
//alias +sensitive "set sensitivity 2"
//alias -sensitive "set sensitivity 15"
//bind ctrl "+sensitive;set crosshair 0"
bind leftarrow "sensitivity 3"
bind rightarrow "sensitivity 4"
bind downarrow "say =]"
bind uparrow ""
// Waves and taunts
bind INS "wave 0"
bind HOME "wave 1"
bind PGUP "wave 2"
bind DEL "wave 3"
bind END "wave 4"
bind PGDN "wave"
// This setup will allow you to zoom both in and out with the sniper
// rifle. Also, the mouse sensitivity is adjusted to allow for better
// aim. Change the values as you see fit (especially the 10, which is
// the sensitivity for the normal view).
alias in1x "alias in in2x; alias out out2x;set sensitivity 7;use Sniper Rifle"
alias in2x "weapon; set sensitivity 6; alias in in4x; alias out out1x"
alias in4x "weapon; set sensitivity 3; alias in in6x; alias out out2x"
alias in6x "weapon; set sensitivity 1; alias in in1x; alias out out4x"
alias in "in1x"
alias out1x "weapon; weapon; weapon; set sensitivity 7; alias in in2x; alias out out2x"
alias out2x "weapon; weapon; weapon; set sensitivity 6; alias in in4x; alias out out1x"
alias out4x "weapon; weapon; weapon; set sensitivity 3; alias in in6x; alias out out2x"
alias out6x "weapon; weapon; weapon; set sensitivity 1; alias in in1x; alias out out4x"
alias out "out6x"
bind CTRL "in; set crosshair 1" // zoom in from 1x-2x-4x-6x-1x
bind SHIFT "out;set crosshair 1" // zoom out from 1x-6x-4x-2x-1x
//alias for my mouse sensitivity, yours can be different
alias hisen "sensitivity 7" //normal sensitivity
//sounds messing
bind p "voice killme.wav"
bind o "voice clint.wav"
bind \ "voice iknow.wav"
bind v "voice l1.wav"
exec radio.cfg
// generated by the Butler, do not modify
unbindall
// menu and stuff
bind f1 "score"
bind ~ "toggleconsole"
bind TAB "inven"
bind ENTER "invuse"
bind ESCAPE "togglemenu"
bind [ "invprev"
bind ] "invnext"
// movement
bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind MOUSE2 "+moveup"
bind SPACE "+movedown"
// items and weapons
bind q "use special; wave 3"
bind MWHEELUP "weapnext; wave 3"
bind MWHEELDOWN "weapprev;wave 3"
bind g "use grenades;wave 3"
bind MOUSE1 "+attack"
bind c "reload;wave 3"
bind z "drop weapon;use throwing combat knife; sniperes;wave 3"
bind b "drop item;wave 3"
bind n "drop item;drop weapon;wave 3"
bind t "messagemode2"
bind f "wave 3;bandage;wait;wait;wait;bandage;wait;wait;wait;bandage"
bind e "opendoor;wave 3"
bind r "sniper2x"
alias sniper2x "weapon;sensitivity 2;bind r sniper4x;echo 2x!;wave 3"
alias sniper4X "weapon;sensitivity 1;bind r sniper6x;echo 4x!;wave 3"
alias sniper6x "weapon;sensitivity 1;bind r sniper0x;echo 6x!;wave 3"
alias sniper0x "weapon;sensitivity 5;bind r sniper2x;echo Not zoomed!;wave 3"
bind v "sniperes"
alias sniperes "sensitivity 5;bind r sniper2x;echo Sniper reset!;wave 3"
// misc
bind F12 "screenshot"
bind * "sky1"
alias sky1 "sky black;radiogender female;bind * sky2"
alias sky2 "sky bluesky;radiogender female;bind * sky1"
bind . +awaylag
alias +awaylag "set cl_maxfps 10"
alias -awaylag "set cl_maxfps 40"
// some sets
set cl_vwep "1"
set rate "8000"
set cl_maxfps "40"
set skin "male/nut"
set name "The Butler *OH*"
set m_pitch "0.022"
set hand "0"
set cl_run "1"
set crosshair "1"
set sensitivity "5"
set freelook "1"
set gender_auto "0"
set gender "female"
set gl_polyblend "0"
// Stuff
set vid_ref "gl"
set intensity "2"
set gl_3dlabs_broken "1"
set gl_swapinterval "1"
set gl_ext_compiled_vertex_array "1"
set gl_ext_pointparameters "1"
set gl_ext_multitexture "1"
set gl_ext_swapinterval "1"
set gl_vertex_arrays "0"
set gl_jpg_quality "85"
set gl_contrans "0.75"
set gl_texturesolidmode "default"
set gl_texturealphamode "default"
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_shadows "1"
set gl_modulate "3"
set gl_particle_att_c "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_a "0.01"
set gl_particle_size "40"
set gl_particle_max_size "40"
set gl_particle_min_size "2"
set gl_finish "0"
set gl_ext_palettedtexture "1"
set gl_mode "8"
set gl_driver "opengl32"
set in_joystick "0"
set m_xp "1"
set in_mouse "1"
set cl_vwep "1"
set gender_auto "0"
set gender "female"
set fov "90"
set rate "8000"
set cl_railtrail "0"
set freelook "1"
set fullscreen "1"
//bind / "exec char.cfg"
exec OH2.cfg
// generated by quake, do not modify
bind TAB "inven"
bind ENTER "invuse"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind ' "wave 0"
bind + "sizeup"
bind , "wave 1"
bind - "use m3 super 90 assault shotgun"
bind . "cut; stop"
bind / "sniper"
bind 0 "screenshotjpg"
bind 1 "radioteam 10; radioteam 4 ; say_team Yep"
bind 2 "radioteam enemyd; say_team You suck [%K]"
bind 3 "radioteam treport; say_team Team? "
bind 4 "radioteam im_hit; say_team Woei that hurts [%H]"
bind 5 "radioteam reportin; say_team Dont worry im here! :P"
bind 6 "radioteam teamdown; say_team oh no, =("
bind 7 "radioteam 9; say_team No!"
bind 8 "exec headshot.cfg"
bind 9 "voice authority.wav"
bind = "q8)"
bind U "Independent Warriors ; #iwarriors @ quakenet; Visit us!"
bind [ "invprev"
bind \ "+mlook"
bind ] "invnext"
bind ` "toggleconsole"
bind a "+moveleft"
bind b "8>"
bind c "teleporter recall"
bind d "+moveright"
bind e "weapnext"
bind f "bandage; wait; bandage; wait; bandage; wait; bandage; wait; bandage; bind mouse2 sniper"
bind g "drop weapon; use combat knife"
bind h "radioteam 1; say_team -[1]-"
bind i "5-25"
bind j "radioteam 2"
bind k "radioteam 3"
bind l "radioteam enemyd"
bind m "=("
bind n "B>"
bind o "radioteam 6"
bind p "radioteam 8"
bind q "opendoor"
bind r "reload"
bind s "+back"
bind t "say_team C0v3r M3!!!; radioteam cover"
bind u "noclip"
bind v "=)"
bind w "+forward"
bind x "score"
bind y "messagemode2"
bind z "use Handcannon; use m3 super 90 assault shotgun; use mp5/10 submachinegun; use sniper rifle; use m4 assault rifle"
bind ~ "toggleconsole"
bind BACKSPACE "drop item"
bind UPARROW "radioteam forward; Say_TEAM %T Go forward>!"
bind DOWNARROW "radioteam back; say_team Hou je bek %T"
bind LEFTARROW "radioteam left; say_team - [ Left ] -"
bind RIGHTARROW "radioteam right; say_team %T They are right of us watch out>!!!"
bind ALT "+movedown"
bind CTRL "sensitivity 5; -attack; bind mouse2 sniper; echo sniper reset"
bind SHIFT "weapon ; weapon ; weapon"
bind F1 "sensitivity 10"
bind F2 "hand 3; radiogender female; cl_maxfps 150; skydistance 5000"
bind F3 "crosshair 1"
bind F4 bind mouse2 weapon
bind F5 "say_team [weapon: M4] [Item: Kevlar Vest]"
bind F6 "say_team [Weapon: Sniper Rifle] - [Item: Kevlar]"
bind F7 "punch"
bind F8 "screenshotjpg"
bind F9 "Q2ACE - Q2 Anti-Cheat-Edition v1.21"
bind F10 "timerefresh"
bind F11 "sv removebot Amstermonkey; sv removebot John"
bind F12 "teleporter set"
bind INS "+klook"
bind DEL "radioteam enemys; say_team Camp is back [ %L ]"
bind PGDN "radio down ;say_team Enemy(s) are Down!"
bind PGUP "radio up ;say_team Enemy(s) are Up!"
bind HOME "radioteam go; say_team There's nothing to be afraid of"
bind END "raioteam 3; radioteam 2; radioteam 1; radioteam go; radioteam go; Go Atack them NOW..."
bind KP_INS "+moveup"
bind KP_MINUS "quick1a"
bind MWHEELDOWN "drop weapon; use combat knife"
bind MWHEELUP "weapnext"
bind MOUSE1 "+attack"
bind MOUSE2 "weapon"
bind MOUSE3 "drop item"
bind PAUSE "pause"
set msg "1"
set cl_drawfps "0"
set g_select_empty "0"
set cl_vwep "1"
set gender_auto "0"
set gender "m"
set fov "90"
set adr8 "195.149.21.32:27922"
set sv_reconnect_limit "15"
set allow_download_maps "1"
set allow_download_sounds "0"
set allow_download_models "1"
set allow_download_players "1"
set allow_download "1"
set hostname "<GDI> Public/CW server #1"
set vid_ref "gl"
set vid_xpos "46"
set vid_ypos "106"
set vid_gamma "0.500000"
set sw_stipplealpha "0"
set s_volume "0.100000"
set s_khz "22"
set s_loadas8bit "0"
set s_mixahead ".2"
set s_primary "0"
set cd_nocd "0"
set adr0 "194.251.249.71:27910"
set adr1 "ateam4.q2.peliportti.net:27920"
set adr2 "193.163.220.187:27960"
set adr3 "193.213.112.73:33000"
set adr4 "ateam.q2.peliportti.net"
set adr5 "212.116.37.45"
set adr6 "212.116.37.45:27920"
set adr7 "193.163.220.187:27961"
set cl_stereo_separation "0.4"
set freelook "1"
set rate "10000"
set in_mouse "1"
set in_joystick "0"
set gl_driver "opengl32"
set gl_mode "7"
set gl_ext_palettedtexture "0"
set gl_finish "1"
set gl_particle_min_size "2"
set gl_particle_max_size "30"
set gl_particle_size "30"
set gl_particle_att_a "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_c "0.01"
set gl_modulate "3.99"
set gl_shadows "0"
set gl_texturemode "gl_linear_mipmap_nearest"
set gl_texturealphamode "default"
set gl_texturesolidmode "default"
set gl_vertex_arrays "0"
set gl_ext_swapinterval "0"
set gl_ext_multitexture "0"
set gl_ext_pointparameters "1"
set gl_ext_compiled_vertex_array "1"
set gl_swapinterval "0"
set gl_3dlabs_broken "1"
set net_port "0"
set netgraph "0"
set cl_draw_x "0"
set cl_draw_y "0.8"
set cl_drawchathud "0"
set cl_drawtime "0"
set cl_drawrate "0"
set cl_drawping "0"
set cl_railtrail "0"
set cl_railtrail_color "0"
set cl_highlight "1"
set m_xp "1"
set skin "terror/skyterr"
set name "Hawaii"
set lookstrafe "1"
set lookspring "1"
set m_pitch "0.022000"
set hand "3"
set cl_run "1"
set crosshair "1"
set sensitivity "10"
set win_noalttab "0"
set vid_fullscreen "1"
set viewsize "100"