Pimpin new players? Started a new clan? Do you dislike a player or a clan? Post it all here.
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angra
feels some chest pain
Posts: 662 Joined: Tue Apr 27, 2004 12:42 am
Location: se
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Post
by angra » Thu Aug 18, 2005 2:08 am
Myst did a temporary thing now
<MysteryMan> i changed it to 30 angra
<MysteryMan> on all servers
<MysteryMan> though if they restarted
<MysteryMan> it's back to normal
So the admins have time to change it in there cfgs.
}i{ angra - #clan.illusion
Total minutes of aq2
2005: 20 716
2006: 10 405
Clement
Master of the Universe
Posts: 743 Joined: Fri Jul 25, 2003 10:27 pm
Location: dk
Contact:
Post
by Clement » Thu Aug 18, 2005 7:54 pm
It's not like there's players exploiting this.. and if there is, it's pretty easy to spot.
dudemcpek
had its throat slit
Posts: 1422 Joined: Fri Jul 25, 2003 6:16 pm
Location: si
Post
by dudemcpek » Fri Aug 19, 2005 6:46 am
Yes, players do use this 'bug' and yes, it is easy to spot, though you can't do jack shit about it. So admins, do your job
alekchi
tripped on its own grenade
Posts: 326 Joined: Mon Jul 28, 2003 10:25 am
Location: cu
Post
by alekchi » Sun Aug 21, 2005 9:14 am
gotta raise my cl_maxfps from 28 then
I'm sitting down here but hey, you can't see me.
Da^JuaN
was picked off
Posts: 1163 Joined: Sun Jul 27, 2003 1:30 pm
Location: nl
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Post
by Da^JuaN » Sun Aug 21, 2005 10:25 am
Should be changed on DA Main now.. also on boomtown and angra as far as i know.
skmz
didn't throw its grenade far enough
Posts: 324 Joined: Thu Mar 03, 2005 4:59 pm
Location: se
Post
by skmz » Wed Aug 24, 2005 1:48 pm
"already" noticed this "hack"?
i've known this kind of cheat for a long time, but i actually didnt think that admins would care. and so far as i know its only r1q2 that can use it?
there are not many r1q2 aq'ers out there. more likely q2'ers. and they have no use for that low fps usage. so its possible that very few people knew about this. im sorry for not being reporting this to you.
ganjaman
was flattened
Posts: 137 Joined: Wed Mar 17, 2004 12:11 pm
Location: mx
Post
by ganjaman » Wed Aug 24, 2005 4:18 pm
I don't think this is client related.
stiffy
sank like a rock
Posts: 105 Joined: Mon Aug 09, 2004 7:43 pm
Location: fi
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Post
by stiffy » Thu Aug 25, 2005 12:19 am
It's not. But maybe with r1q2 you can maintain a good fps and make the server believe you are using a low fps because of two different commands. :x
noVa
plummets to its death
Posts: 62 Joined: Fri Sep 03, 2004 1:20 pm
Location: no
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Post
by noVa » Thu Aug 25, 2005 3:12 am
Stiffy wrote: It's not. But maybe with r1q2 you can maintain a good fps and make the server believe you are using a low fps because of two different commands.
Yes. R1Q2's r_maxfps defines your rendered fps, cl_maxfps defines how many packets to send to the server. So you can have a cl_maxfps 30 but still have a smooth screen running at say, 120 fps.
Quake2.exe originally sends one netpacket per rendered frame.
Catch-Gamer Admin: aq2.catchgamer.no:27910 / 27920 / 27921 / 27922
TotteN
sank like a rock
Posts: 108 Joined: Sun Jan 18, 2004 3:56 pm
In-game Name: TotteN
Location: Dalarna@Sweden
Operating System: win 7
Memory: 8GB
Hard drive: 3TB
Graphics card: ATI HD 7000
Monitor: 2
Mouse: Logitech G500
Keyboard: Microsoft Sidewinder
Location: Sweden
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Post
by TotteN » Thu Aug 25, 2005 7:53 am
and u guys know this things....
alla smälter till honung för papp,charmörenas konung strandens romeo.stringtrosorna landar i sanden när totte springer på stranden playans don juan