Beach - [PREVIEW]

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NRGizeR
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Beach - [PREVIEW]

Post by NRGizeR »

I recently found the radiant executable again and felt like start making another map :) Still very much a beta version; I consider most of the layout done, if it doesn't turn out that it plays really badly, all textures are not what and where I want them yet, and the lighting is only halfway there, but I just couldn't bring myself to NOT make a post about it, so here goes.

I had to, I just had to :mrgreen:

Some sneak peak screenshots:
[shots removed from site to make room for the new ones get the map at http://www.abo.fi/~cbjorkel/maps.php?m=beach]
Last edited by NRGizeR on Tue Oct 18, 2005 3:09 am, edited 1 time in total.
Den
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Post by Den »

So far it looks very nice.

Feels like a tc map :)
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
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Post by ganjaman »

looks good so far
Flunx
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Post by Flunx »

Great work NRGizeR! The map looks like it's on the right track. Good to see that the mappers are alive and kickin'!

I've also dusted off the ol' quark. So I wouldn't be surprised if there was some new maps around the corner :)
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Da^JuaN
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Post by Da^JuaN »

wow, looks really amazing.. bit rq3 style imo.

Cant wait for your release! :)
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imeiz
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Post by imeiz »

the thing about your maps is that i just know you've done em. i can "see" it :p

looks very good, hope to get to play this on a server when you're done :)
Sync' imeiz - AQ2Suomi & AQ2World forum moderator, part-time TATM-writer
NRGizeR
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Post by NRGizeR »

imeiz wrote:the thing about your maps is that i just know you've done em. i can "see" it :p
I hope that's a good thing :D

Thanks for the comments everyone :) I'm working on, and it shouldn't be toooooo long before I can start playtesting for real, already had the first dm fragfest trial today :)

-NRG
Clown
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Post by Clown »

That's because as you're loading the map, it says made by NRGizeR.
I don't give a shit.
NRGizeR
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Post by NRGizeR »

Clown wrote:That's because as you're loading the map, it says made by NRGizeR.


:mrgreen: :hail:
WizardExt
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Post by WizardExt »

nrgizer is back lalalalaaaa! weeeee!! :santa:

Nice with a w.i.p. post and great to have you back in some mapping action. Already at this point the map looks good. I like the environment map and the lightning suiting. I have browsed through the screens several times now and I already have some favorite areas. I want to playtest now!

Keep us posted mate. Bring on the screens!

Me and Flunx got a project to dust of, we just need the free time. :#:
Flunx
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Post by Flunx »

Haha yeah wiz! let's finish what we started already :)
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Beavisss
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Post by Beavisss »

omg. looks like many new maps are going to be released at the same time. Or with interval few days-1 wee. If wiz and flunks will finish what they started. I am finishing a new map also, and I was testing new pauhi's mpa yesterday which looks great.
Lets release everything at the same day??? Ok, I am joking :)

About your screens, lightning sucks yet(as you said). But dont you think about changing a sky? I could share some BD
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Post by Kurupt »

Looking nice! It kinda reminds me of ut_docks, which I always enjoyed playing on public servers some years ago ;)
angra
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Post by angra »

looks damn nice! great job
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NRGizeR
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Post by NRGizeR »

Beavisss wrote:About your screens, lightning sucks yet(as you said). But dont you think about changing a sky? I could share some BD
What exactly is it that you don't like about the lighting? I said it's halfway done, not that it sucks :) Don't think I'll be changing the sky, I actually like it, and I've had several positive comments about it as well, so I think that the general opinion is that it suits the map.

Hmm... on another note, I would actually like to make the water non-transparent, since my r_speeds are getting quite high, but if I do, I have several HOM effects under water, I would estimate that there are three or four leaf nodes that get fucked up if I make the water non-transparent. Anyone seen this before? Anyone know how to fix it? My guess is that it's because of my many odd angles that I have under water (in all of the xyz planes...).
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