And a good point it is NRGizeR.
I think mapping for aq2 is hard. It's close to impossible making a map that everyone loves. And I also think it's hard to tell if the map will be fun to play, so it's crucial to playtest the map. As a mapper you want to create these awesome things that you've envisioned. But after spending several hours on that part you find out that it sucks in action. And that's a bummer, heh.
Even if Stingers comment wasn't directed at Beavisss I can say that I've tested an early version of Beavisss' map and it's really fast paced with lots of speedy jumps. I think it actually would work well as a cw map. But the problem may be that players and clans doesn't give the new maps enough of a chance to get to know the map? If a map is big and has campy spots it doesn't look like a cw map at first glance. But just look at urban2 as NRGizeR said. It's all that and still a great cw map. (urban2 is my favorite map btw :-))
Anyway, it's awesome that there's so many active mappers and maps being released. I get a lot of inspiration and motivation from the new maps that are released and I know others get that aswell.
I will keep Stingers comment in my head for my next map and try my best. It's great to get feedback from the public, so by all means don't stop posting Stinger.
Keep it up aq2mappers! AQ2 isn't quite dead yet :)
Flunx wrote:I think mapping for aq2 is hard. It's close to impossible making a map that everyone loves. And I also think it's hard to tell if the map will be fun to play, so it's crucial to playtest the map.
It's crucial to playtest, and to further worsen the problem, people often tend to play the map in a different way once they learn it good enough, than how they play it when it is mostly unknown to them. (like in a playtest where most of the players sees the map for the first time)
Flunx wrote:Keep it up aq2mappers! AQ2 isn't quite dead yet