Forum for all new beta and released maps!
Moderators: Moderators , Mappers
maGro
blew itself up
Posts: 365 Joined: Mon Jul 28, 2003 9:34 am
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by maGro » Sun Oct 30, 2005 4:11 pm
gj. Maybe a bit too large for a cwmap (which makes it really interesting), dunno the spawns yet tho.. but it looks good, and a skillfull movement is supportet.. and thats what counts
i like it, keep up the good work
Director of #E-Reality :: Sprayer of #koksnutten
stan0x
killed itself
Posts: 407 Joined: Sun Aug 29, 2004 4:17 pm
In-game Name: stan0x
Location: Netherlands
Operating System: Windows 7, linux
Processor model/speed: i7 2600K
Memory: 16GB DRR3
Hard drive: 1 x 240GB SSD 5 x 2 TB
Graphics card: GTX470
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Location: nl
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by stan0x » Sun Oct 30, 2005 5:31 pm
i like it. feels great..
can't wait 2 play it next weekend !
#clan.fubar #narf #heks #aq2world
Twz
hit the ground hard, real hard
Posts: 99 Joined: Thu Sep 02, 2004 11:01 am
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by Twz » Sun Oct 30, 2005 7:37 pm
The map looks really nice at the pics, i need to try it out now
n99
"Sticks and Stones..."
Posts: 882 Joined: Sat Jun 05, 2004 6:41 pm
Location: nl
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by n99 » Sun Oct 30, 2005 9:36 pm
Oooowh I had already given up on this one, nice!
Gore Vidal: "To succeed is not enough. Others must fail."
KriBBa
was flattened
Posts: 147 Joined: Tue Jan 20, 2004 4:53 am
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by KriBBa » Mon Oct 31, 2005 3:59 am
it was nice
(20:04:12) (lillemaan-) kribbaway fast vi spelar inte om du spelar
Twz
hit the ground hard, real hard
Posts: 99 Joined: Thu Sep 02, 2004 11:01 am
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by Twz » Mon Oct 31, 2005 6:49 am
ok, i've tried it out now, It looks really nice i think it will be a nice clanwar and public map, GJ
Tupe23
hit the ground hard, real hard
Posts: 78 Joined: Sun Aug 29, 2004 4:13 pm
Location: fi
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by Tupe23 » Mon Oct 31, 2005 10:47 am
Very very nice.
Irc: Tupe23-<br /><br />
Sync' Tupe23 | #synchrony @Qnet<br /><br />
-Aq2 since 2003-
MarlPoro
melted
Posts: 168 Joined: Sat Jan 10, 2004 11:11 am
Location: fi
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by MarlPoro » Mon Oct 31, 2005 11:14 am
Ye, gj dudes. Weird map but it's only a good thing, there isn't another alike it B>
MarlPoro / Anxiety
Thanks for reading
minchiano
bleeds to death
Posts: 451 Joined: Mon May 17, 2004 5:44 pm
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by minchiano » Mon Oct 31, 2005 4:56 pm
NRGizeR wrote: Devirus wrote: Learn to make decent maps u fools.
I would flame you for that totally useless comment, but I really don't want to get started with this debate again...
I'll do it then
Devirus: your daddy should've shot it in the sheetings, or emtied in the rear door... :<
Wiz n Flunx: Nice map
NRGizeR
feels some chest pain
Posts: 695 Joined: Mon Aug 30, 2004 1:00 am
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by NRGizeR » Mon Oct 31, 2005 5:20 pm
minchiano wrote:
Devirus: your daddy should've shot it in the sheetings, or emtied in the rear door... :<
lol
Samislide
is legless
Posts: 563 Joined: Thu Apr 22, 2004 7:47 am
Location: se
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by Samislide » Mon Oct 31, 2005 11:38 pm
Good one. ^^
Disza
hit the ground hard, real hard
Posts: 82 Joined: Thu May 06, 2004 2:25 pm
Location: dk
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by Disza » Tue Nov 01, 2005 6:07 am
Always nice with some new maps. Keep it up!
stiffy
sank like a rock
Posts: 105 Joined: Mon Aug 09, 2004 7:43 pm
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by stiffy » Wed Nov 02, 2005 11:04 am
Uploaded to DuraWorks servers.
Den
something dur dur
Posts: 2616 Joined: Fri Jul 25, 2003 8:56 am
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by Den » Sun Nov 06, 2005 8:51 am
After playing the map a few times my oppinion of this map is; its great but it all depends on who you are playing.
I had so much fun playing with some "noob" & normal players today, i was laughing all the time. Few hours later i played it again but now with some "pr0 / wave script gaimees". It wasnt fun at all
So kids, listen to me: THIS MAP IS MEANT TO BE PLAYED IN A FUN WAY!
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know