Quake 2 in 16 bits?
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Quake 2 in 16 bits?
i have a gf4 mx440 64mb, and i was wondering if its possible turn my aq2 in 16b, like voodoo (3dfx)
i dont have too much fps, with 16b i think that could be better, right?
i dont have too much fps, with 16b i think that could be better, right?
arent the original aq2 textures 8-bit? either that or 16-bit.. but definitely not 32-bit (hence the retexturing efforts). so if you stick with the original textures that should be the lower quality you're seeking.
but i have a geforce4 MX440 64mb as well, and aq2 runs with ~60fps for me - quite smoothe. if you're having problems the bottleneck may be the CPU. mine's a 800mhz P3..
but i have a geforce4 MX440 64mb as well, and aq2 runs with ~60fps for me - quite smoothe. if you're having problems the bottleneck may be the CPU. mine's a 800mhz P3..
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stan0x wrote:try
Code: Select all
gl_swapinterval 1
its already set 1 =/
EDIT: Thanks for helping me help you.
C.
C.
Last edited by Caracol on Mon Jan 02, 2006 2:31 pm, edited 1 time in total.
Ne quid nimis.
he has a p3 1.1 ghz.
with a celeron 600 and a 3dfx i made 1024 fps
beavis rules
so turn off that shitty sync useing gl_swapinterval 0 and you will gain LOT of fps. then you could also sett off extswapinterval to gain more fps...
with a celeron 600 and a 3dfx i made 1024 fps
beavis rules
so turn off that shitty sync useing gl_swapinterval 0 and you will gain LOT of fps. then you could also sett off extswapinterval to gain more fps...
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Maybe you had som old GFX tweak some years ago that you've forgot to reinstall. Happend to me a few times when I used the same GeForce 4 MX card. www.guru3d.com
guru3d.com is a great website to ask for help and get info.Devirus wrote:www.guru3d.com
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