info please:)

The place to discuss your client and server issues, or to post your client and server related problems. Now with added Anticheat flavour.

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UllDott
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info please:)

Post by UllDott »

Straight on buisness.. need to know where to find all of the apr commands.. with that i mean all:P
has anyone done a list of then and so on?
Da^JuaN
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Post by Da^JuaN »

readme.txt or any other txt file coming along with apr
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BeAViS
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Post by BeAViS »

Cvar / Command Value Description
============== ===== ===========
m_xpfix 0 | 1 Apply the mouse XP fix, if done in-game, execute a m_restart to apply the changes.
m_restart Restarts the mouse subsystem. Usefull if m_xpfix has been changed in-game.
m_autosens 0 | 1 1 to enable Mouse FOV Sensitivity Autoscaling.
m_directinput 0 | 1 Enables mouse direct input.
cl_fps 0 .. 9 1 to show FPS. Different value changes the text color.
cl_fpsx x-axis Horizontal position of FPS counter.
cl_fpsy y-axis Vertical position of FPS counter.
cl_clock 0 .. 9 Enables clock to HUD. Different value changes the text color.
cl_clockx x-axis Horizontal position of clock
cl_clocky y-axis Vertical position of clock
cl_clockformat <time> Allow you change the cl_clock time format (you can change the time to 12hour style etc.). More info later in this readme.
cl_chathud 0 | 1 | 2 Enables chathud. 2 to change the color.
cl_chathudx x-axis Position in pixels of the chathud on the x axis.
cl_chathudy y-axis Position in pixels of the chathud on the y axis.
cl_chathudlines 1 .. 8 Number of lines to show in chathud.
cl_chathudtime 0.. Adjust how long text stays max at chathud.
cl_maptime 0 .. 19 1 - 9 to show elapset maptime. 11 - 19 to show round time wich only work in aq2 mod with teamplay mode.
cl_maptimex x-axis Position in pixels of the maptime on the x axis.
cl_maptimey y-axis Position in pixels of the maptime on the y axis.
cl_timestamps 0 | 1 | 2 1 to show timestamps in chat msgs, 2 to show all server msgs. 0 to disable.
cl_timestampsformat <time> Allow you change the timestamps time format. More info later in this readme.
cl_hudalpha 0.0 .. 1 Adjust hud pics transparenty, 1 to disable.
ch_alpha 0.0 .. 1 Control crosshairs transparenty.
ch_pulse 0 .. Adds pulse effect to crosshair.
ch_scale 0 .. With this you can scale crosshair size.
ch_red 0.0 .. 1 Crosshair red color control.
ch_green 0.0 .. 1 Crosshair green color control.
ch_blue 0.0 .. 1 Crosshair green color control.
cl_gunalpha 0.0 .. 1 Adjust your weapon transparenty.
scr_drawlagometer 0|1|2|3 Enables lagometer. value 1 draw ping and 2 draw ping, upload and download speed also.
scr_draw2d 0 | 1 You can disable hud with this (default 1).

s_swapstereo 0 | 1 Swap stereo.
s_ambient 0 | 1 Disable/enable ambient sounds.

cl_highlightmsg <lower case text> Text that should triggers highlight.
cl_highlight 0|1|2|3 Enables highlight. 1 different sound (talk1.wav), 2 different colour, 3 do both.
cl_textcolors 0 | 1 This enable other colors in some text. More info later in this readme.
cl_highlightcolor 0 - 9 Color of highlighted msg's. Need cl_highlight to be 2 or 3 and cl_colortexts enabled.
cl_mychatcolor 0 - 9 Color of your own chat text. Need cl_colortexts to be enabled.

cl_autoscreenshot 0 | 1 | 2 Take automatic screenshot after map ends (1=tga, 2=jpg)
cl_autorecord 0 | 1 Enables autorecording.
cl_recordatmatchstart <0/1> default is 0.When set autodemos automatically stop and restart. If a server message is equal to cl_custommatchstart.
cl_custommatchstart <lower case text> default is " has started the match". What text starts cl_recordatmatchstart. It will start recording with a print text message not a chat or sayteam.
cl_recordstopatmatchsetup <0/1> default is 0. Stops and delays the start of a demo until cl_recordatmatchstart is set and initiated.
cl_custommatchsetup <lower case text> default is " has put the server in match setup mode". The server message text that cl_recordstopatmatchsetup uses.
cl_recordstopatlimits <0/1> default is 0. Stops and restart the demo at a limit hit message. timelimit hit, timelimit hit, capturelimit hit.
cl_customlimitmsg <lower case text> default is "timelimit hit". A custom limit hit message for cl_recordstopatlimits.
stopautorecord Stops autorecord and change cl_autorecord to 0.
cl_clan text If set, using different demo naming when use record without parameters.
demolist List all demos in demos\ directory with id number.
demoplay <id> Plays demo with given id.

scr_conheight 0.0 .. 1.0 Console height (default 0.5)
con_notifylines 1 .. 8 Numbers of notifylines (lines that appears top of the screen to show latest messages). Default is 4.
con_notifyfade 0|1 Enables notifylines fading.
con_scrlines 1 .. Controls the lines scrolled up/down in console when using the Page Up/Down keys and mousewheel. Default is 2.
con_alpha 0.0 .. 1 Adjust console transparenty.
con_cmdcomplete 0-4 Change between different commandcomplete.
net_port 0 ... Allows you to select the local port (default 27901). The value 0 means it will choose a random port.
cl_maxpackets 0 ... Control how many packets client send max at per frame to the servers (default 0). More info later in this readme.
fs_allpakloading 0 | 1 Enables *.pak loading.
ignorewaves 0 | 1 Ignores those wave echos.
toggle <cvar> [val1] [val2] Toggle the variable var between 0 and 1. if val1 and val2 are supplied then var will be toggled between those two values.
inc <cvar> <value> Increase a cvar by the specified value (can be negative to decrease).
cfg_save filename Write all binds, settings and aliases to given file.
serverstatus <server address> Gives you the info about server. What map its running, players and theyr ping & score.

unalias <alias name> remove alias
aliaslist [text] list aliases
trigger <cmd> <string> If string match to print msg from server, trigger execute cmd.
macrolist List all current macros.

r_customheight <height> Custom resolution height value.
r_customwidth <width> Custom resolution widht value.
modelist List all vid mode values.

-GL MODE-
skydistance 0 .. 16384 Sky box size (default 2300).
screenshotjpg Takes screenshot in JPG format.
gl_screenshot_quality 0 .. 100 Screenshot jpg quality (default 85).
gl_replacetga 0 | 1 If enabled it tries to replace ALL wal files with png, tga or jpg ones if found any. Sequence is png->tga->jpg->wal.
gl_replacepcx 0 | 1 If enabled it tries to replace ALL pcx files with png, tga or jpg ones if found any. Sequence is png->tga->jpg->pcx.
gl_shadows 0 | 1 | 2 1 enables standard Quake 2 shadows, 2 enables improved stencil buffered shadows if your video card supports it.
gl_waterwaves 0 ... 4 Enables water wave effect to still water.
gl_motionblur 0 | 1 Enables motion blur effect if your hardware support it.
gl_particle 0 | 1 1 enables new particles. 0 is original ones.
gl_fontshadow 0 | 1 Enables shadow to all text.
gl_sgis_mipmap 0 | 1 Enables hardware mipmap generation if hardware supports it.
gl_ext_texture_compression 0 | 1 Enables texture compression if hardware supports it.
gl_celshading 0 | 1 This supposedly simulates cartoon drawing and shading.
gl_celshading_width 1 .. 10 (default 5) to set size of lines for celshading outlines
gl_scale 1 .. (default 1). This allow you to scale font text and hud pictures size.
gl_fog 0 | 1 Enables fog effect.
gl_fog_density 0 .. Controls fog density.
gl_decals 0 | 1 Enable bullet hole decals.
gl_decals_time 1 .. Controls how long decals stays.
gl_gammapics 0 | 1 (default 1) 0 to disable vid_gamma to added hud images
vid_displayfrequency 0 .. (default 0 disabled) set displayfrequency wich game will use WARNING: set this so you monitor can handle it!!!!
gl_shelleffect 0|1 New shell effect.


aviexport <framerate> <demo name> <avi name> Exports the demo to an avi at the given framerate.
avirecord <fps> Start recording avi while in demo playback. Names avi with 'demoxx.avi'.
avistop Stop exporting avi.
avi_codec <codec> Select codec. Use fourCC to specify the codec (ec 'xvid')
avi_codecmenu 0|1 Enable window list to select avi codec.

-Winamp controls-
winampnext Next Track
winamppause Pause
winampplay [track nro] Play, if optional parameter is typed, its try to play that track number from playlist.
winampprev Previous Track
winampstop Stop
winamprestart Restart Winamp Integration
winampshuffle Toggle Shuffle
winamprepeat Toggle Repeat
winampvolume <value> Set Volume to given value (0-100) in percent
winampvolup Volume up 1%.
winampvoldown Volume down 1%
winamptitle Display playing title
winampsonginfo Display name, length, elapsed, remaining, bitrate and samplerate info about current s
winampsearch <text> List all songs with track number in playlist wich got given text in it.
cl_winampmessages 0 | 1 Winamp console messages (On-Default).
cl_winamp_dir <dir> Directory where winamp is. (default: 'C:/program files/winamp')

xmms controls have allmoust all same as above, exept all start with 'xmms_'

===============================================================================================================


Locs
======
Biteme / nitro2 / q2ace / nocheat / R1Q2 locs are compatible. Loc files are in the format [mapname].loc
To use a loc you need to use $loc_here & $loc_there macros.

Example:
bind l "say_team Im at $loc_here and looking at [$loc_there$]"

Locs:
$loc_here Location where you are standing.
$loc_there$ Location where you are looking at.

Loc Commands:
loc_add <location name> Adds a location to your current position on the map.
loc_list Display a list of locations.
loc_del Deletes the nearest location on the map.
loc_save <filename> Saves the loc file with the current locs in memory. File name SHOULD be the map name to work.
cl_drawlocs 0 | 1 Draw all loc positions near you. The one you are nearest will bounce up and down
- Killing today in old fashioned way -
- Beware of Beavers -
- :mario: -
Den
something dur dur
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Post by Den »

/me strokes mario
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
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BeAViS
ittssaaa marrrioooo!
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Post by BeAViS »

but its simplyer if you download aprq2 from THIS mirror.
say thanks to haui for that file. i found on quadaver.net
- Killing today in old fashioned way -
- Beware of Beavers -
- :mario: -
BeAViS
ittssaaa marrrioooo!
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Post by BeAViS »

Den wrote:/me strokes mario
ADMIN!!!!!
:lol:
- Killing today in old fashioned way -
- Beware of Beavers -
- :mario: -
Disza
hit the ground hard, real hard
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Post by Disza »

Beavis for the win! :hail:
Win, lose, whats the difference?
UllDott
hit the ground hard, real hard
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Post by UllDott »

:O not anyone said noob etc like i expected.. thank you for the feedback :)
SaLsA
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Post by SaLsA »

amfg tulldott wtf r ud0in?!!?!?? O_o noob

:lol:
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BeAViS
ittssaaa marrrioooo!
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Post by BeAViS »

UllDott wrote:noob
SaLsA wrote:noob
noob
:D
- Killing today in old fashioned way -
- Beware of Beavers -
- :mario: -
ZoRoXo
tripped on its own grenade
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Post by ZoRoXo »

ulldott lal :P
Aka. kK >> Keeent
( ) ( )
(^_^)
(~)(~)
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