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trigger "quit" "next map in rotation is Cliff2"
trigger "quit" "next map in rotation is Mesto"
Moderators: Moderators, Mappers
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trigger "quit" "next map in rotation is Cliff2"
trigger "quit" "next map in rotation is Mesto"
Now there is some triggers i like. Exept beermesto ofc.cen1sh wrote:Code: Select all
trigger "quit" "next map in rotation is Cliff2" trigger "quit" "next map in rotation is Mesto"
nemesis wrote:Cara I think its missing flying knife in teh head trigger...
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trigger "say_team %K caught it nicely." "*caught $name$*'s flying knife"
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trigger "say_team %K caught it nicely." "*caught $name$'s flying knife*"
Yeah that`s the oneManiac- wrote:trigger "say_team Damn sticky keys!" "$name plummets to * death"
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trigger "team_say MY HEAD IS BLOWN OFF! BAAAAH!" "head damage"
Yea, I was thinking of that too. The de-activating (or atleast make it teammate down) is quite easy (just trigger everything to change to teamdown when team * wins or something comes up), but how to make it enemydown again after that, since those big LIGHTS, CAMERA, ACTION texts wont work? I was thinking about a bind to trigger them back, or maybe a event (if that still exists) that triggers it. I could sacrifice myself to make it today, since I'm not able to do anything due to problems.Stiffy wrote:Maybe a trigger which deactivates the script when the round is over and the killing of your teammates begins, and ofc activates it when a new round begins?
This would be great for re-setting sniper-scripts alsoJanner wrote:Yea, I was thinking of that too. The de-activating (or atleast make it teammate down) is quite easy (just trigger everything to change to teamdown when team * wins or something comes up), but how to make it enemydown again after that, since those big LIGHTS, CAMERA, ACTION texts wont work? I was thinking about a bind to trigger them back, or maybe a event (if that still exists) that triggers it. I could sacrifice myself to make it today, since I'm not able to do anything due to problems.Stiffy wrote:Maybe a trigger which deactivates the script when the round is over and the killing of your teammates begins, and ofc activates it when a new round begins?
Can be done already, but only for "team x wins".Proto wrote:This would be great for re-setting sniper-scripts alsoJanner wrote:Yea, I was thinking of that too. The de-activating (or atleast make it teammate down) is quite easy (just trigger everything to change to teamdown when team * wins or something comes up), but how to make it enemydown again after that, since those big LIGHTS, CAMERA, ACTION texts wont work? I was thinking about a bind to trigger them back, or maybe a event (if that still exists) that triggers it. I could sacrifice myself to make it today, since I'm not able to do anything due to problems.Stiffy wrote:Maybe a trigger which deactivates the script when the round is over and the killing of your teammates begins, and ofc activates it when a new round begins?
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//SSG Script
trigger "reset1x" "team * wins"
"team * wins" could be wrong, didn't check that. Just join a server, wait for a team to win and put that text instead of "team * wins" (change the teamname to *). If that doesn't work I'll check it and make one that will work without any doubts.Proto wrote:Can't get it working
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//SSG Script trigger "reset1x" "team * wins"