Action Quake 2 L.T.K 1.23 is available

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Beavisss
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Action Quake 2 L.T.K 1.23 is available

Post by Beavisss »

Yesterday LTK has been updated. I guess its a good news for all who still play with bots sometimes :)

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A new Action Quake 2 version is available, i had to step down several versions. All the way down to ltk 1.22 to get rid of the bugs introduced later on.

Main fixes from previous version (Bot release 0.51 based on New LTK from WereWolf www.playspoon.com)

Bots can now play in deathmatch again.
Bots can navigate better again. (Far from perfect, or even good)
Bots don't use so much memory anymore.
You can now add 18 bots, instead of 8 which did result in bad frame rates before.

re-implemented most of the features from the other version, with a few more.

- Tweaked the distance bots walk backwards while opening the door.
- Rdeath removed and Im_hit from the radio.
- The bot's aren't so aggressive using the radio anymore.
- Improved the usage of weapons vs distance to target 
- Bot's try to avoid hitting their teammates.
- Improved Jumping.
- Grenades implemented.
- Bots understand when to crouch.
- Changed some sounds
- Bots are able to walk trough the doors , when animated (opening) until i can 
clean up the bot door handler code.

Text has been taken at http://www.franva.org

You can download bot here
Last edited by Beavisss on Wed Feb 15, 2006 2:29 pm, edited 1 time in total.
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Sabotage
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Post by Sabotage »

Hehe need to test this just for old time sake when modem ruled the world and it was some houers on internet and some where i just played with bots when i did get really bored =)
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Post by angra »

Mabye this is something for the main page.
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Post by BeAViS »

angra wrote:Mabye this is something for the main page.
every work to improve aq2 should be on the main page :D
btw good work, i trained a lot with ltk when i dont used to have adsl line.. (isdn ping ftw...)
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Post by VIDAR »

bot rules :D
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V34
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Post by V34 »

Hehe, now i can practice and whine at same time (:
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Post by RiviEr »

Bots can operate doors perfectly for the next version, for those of you that are actcity3 lovers :)
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Post by BeAViS »

V34 wrote:Hehe, now i can practice and whine at same time (:
hehe
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Post by Sabotage »

and now they manage to jump better too and they are not going into the wals all the time witch they did befor.
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Post by RiviEr »

Just an small update, but a good one nevertheless.

Action Quake 2 L.T.K 1.24 aviable
LTK 1.24 16 Feb 2006

- Various changes and balances (weapon, think states etc++)
- Added 4 game modes (Bots can play sniper war, mp5 war etc)
- Added a new navigation state.
- Changed a few nodes checks.
- Bot's can now handle doors allot better.

Urban.ltk nav added, note that all of the nav files are based on the ltk 1.22 and therefor dont use all the benefits added in later versions. Check the readme on how to create your own.

aviable here http://www.franva.org/download.php?view.28
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Post by birdie »

Still no support for TNG? :I
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Post by Prinsii »

awesome :heart:
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Post by RiviEr »

birdie wrote:Still no support for TNG? :I
I have planed to add atleast 2 features from the TNG on the next release, but i dont want todo a complete rewrite and base it on the tng, waste of my time.

Next release will have the extra sounds, such as "excellent, accuracy, impressive" etc from tng and i want to add the stats.
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Post by Den »

Hehe havent tried LTK in a long time, used it when i had no INTERNET!.

Anyway i always wondered where you got that name :P Were you lot on drugs?

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Post by BeAViS »

i forgotten how easy was to play with uberlow ping... really too easy... damn u pingers!!!!!!!! :D
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