General Suggestion/Bug Reporting Thread
Moderators: PaTMaN, Moderators
General Suggestion/Bug Reporting Thread
Submit your suggestions here
Last edited by PaTMaN on Wed May 24, 2006 10:59 am, edited 1 time in total.
Insert some kind of "Skin-changer" or something, so you can swich between blue-red , red-blue.. as i know many folks do around here

That would be so nice... and it wouldnt be any cheat or so ? cus everyone could play against the skin that they see as most clearest at the map, guees thats funniest, i think.. since i just got my test results back, green,red,brown = mostly same shit, and blue,purple, some white
So! do us a favor u coders out there!


That would be so nice... and it wouldnt be any cheat or so ? cus everyone could play against the skin that they see as most clearest at the map, guees thats funniest, i think.. since i just got my test results back, green,red,brown = mostly same shit, and blue,purple, some white

So! do us a favor u coders out there!

The colourblind
AssKick3r wrote:Implement lens command from TNG.
How am i spelling?" Please call 800-WHO-CARES or online at www.Tellsomeonewhocares.com
*bplease*
*bplease*
About the skins, just type skin "male/ctf_r" for example. That won't change the skin of the already existing puppets, but the ones spawned after the change will.
But I figure... this ain't LTK, there ain't "bots". It's just a puppet from yourself, sometimes doing what you did. No bots here. I think you are confused.
I will post if any suggestion pops up.
But I figure... this ain't LTK, there ain't "bots". It's just a puppet from yourself, sometimes doing what you did. No bots here. I think you are confused.
I will post if any suggestion pops up.
Ne quid nimis.
Added the lens command to the update list.
There are no restrictions on model/skin changes. You can change your skin as much as you want and to anything. Like Caracol said, puppets take on the skin you had when you spawned them. Changing your skin after that will not affect the puppet's skin. You will be able to issue a command to change a spawned puppet's skin in the future though.
There are no restrictions on model/skin changes. You can change your skin as much as you want and to anything. Like Caracol said, puppets take on the skin you had when you spawned them. Changing your skin after that will not affect the puppet's skin. You will be able to issue a command to change a spawned puppet's skin in the future though.
Good to hear(lens) 

How am i spelling?" Please call 800-WHO-CARES or online at www.Tellsomeonewhocares.com
*bplease*
*bplease*
source code... this isn't so much a suggestion as it is a requirement. You're modifying id softwares GPL:ed source, and you're obligated to publish the source code with any possible binarys...
I'm mentioning this not only because of legalities, but mostly because of the fact that if you want to be "linux friendly" you really need to release the source as well... especially since you're modifying a "part" of a program. This means that I won't be able to run this mod unless you compiled it with my gcc version (which I doubt
) since I compiled aprq2 myself too (they both need to be compiled with the same gcc version to run together). The fact that I also run a x86-64 processor makes it impossible for me to run that i386 .so file.
-NRG
I'm mentioning this not only because of legalities, but mostly because of the fact that if you want to be "linux friendly" you really need to release the source as well... especially since you're modifying a "part" of a program. This means that I won't be able to run this mod unless you compiled it with my gcc version (which I doubt

-NRG
I was planning on releasing the source code with the next release because of the linux issues. Also, I'm planning on v1.24 being the last version of mine since my time available to this mod is getting increasingly shorter. I plan on v1.24 being the bug fixes for v1.23... so keep ideas coming in so I can really load up v1.23
-
- tripped on its own grenade
- Posts: 331
- Joined: Tue Aug 26, 2003 11:20 am
- Location: de
- Contact:
Currently, when you use the command "spawnp", you spawn the direction in which you were looking to while playing. But, as far as I know, looking direction gets set by the spawning process in normal teamplay.
It would be good to practice spawns when "spawnp" would set you the direction that the spawn actually requires you to have.
bind space "spawnp; lca"

It would be good to practice spawns when "spawnp" would set you the direction that the spawn actually requires you to have.
bind space "spawnp; lca"


Not part of #aq2admins for a reason.
-
- tripped on its own grenade
- Posts: 331
- Joined: Tue Aug 26, 2003 11:20 am
- Location: de
- Contact:
And it would be cool if there's a "realLCA" or sth. that prevents me from shooting at my demopuppet while the LCA is active. 
.. or make the standard "lca" to prevent you from shooting and create a new lca command that only does the countdown.

.. or make the standard "lca" to prevent you from shooting and create a new lca command that only does the countdown.

Not part of #aq2admins for a reason.
-
- tripped on its own grenade
- Posts: 331
- Joined: Tue Aug 26, 2003 11:20 am
- Location: de
- Contact:
Not really a suggestion, merely a bug:
When I get telefragged I can't respawn?
When I get telefragged I can't respawn?

Not part of #aq2admins for a reason.
-
- tripped on its own grenade
- Posts: 331
- Joined: Tue Aug 26, 2003 11:20 am
- Location: de
- Contact:
And I wished I could jump on the other real players that are on the server.
When I switched on "team jumping" I just wished they are allowed to jump on my head.
When I switched on "team jumping" I just wished they are allowed to jump on my head.

Not part of #aq2admins for a reason.