bwcity2 - [NEW MAP]

Forum for all new beta and released maps!

Moderators: Moderators, Mappers

WizardExt
tried to put the pin back in
Posts: 292
Joined: Mon Sep 08, 2003 10:53 am
In-game Name: WizardExt
Location: Stockholm
Mouse: Razer DeathAdder
Location: se
Contact:

bwcity2 - [NEW MAP]

Post by WizardExt »

Something from Beavisss, WizardExt and Kurupt.

You are in a city and it's night. The weather is cold, and so is the city. It isn't what it used to be. What was once an overall normal and peaceful place has turned into something the complete opposite. Gangs, drugs, abondoned houses and a police force no longer in control.


Image
Image
Image
Image
Image
Image

Most of you have already seen the trailer, hopefully some of you are psyched about this release. Now it is available! :)

What makes bwcity2 unique are the amount of new graphics. Together with the new textures there are also a lot of work with the brush based details and also the sound. Just like the first bwcity map, we started out thinking small, but as the project progressed the map extended.

The map doesn't really limit itself saying you must be atleast 8 players to enjoy the map. Just as any other map - it is what you make it. Bwcity2 might differ a bit, thanks to the amount routes available offering different scenarios - long view distances, close combat, speed... So there are many ways to suprise and attack the enemy.

The map is fast, jumpfriendly and good looking. What more is there to want?

We are all very proud about the result and hope you enjoy playing it.

Download here!
Last edited by WizardExt on Tue Jun 06, 2006 5:13 pm, edited 1 time in total.
Den
something dur dur
Posts: 2616
Joined: Fri Jul 25, 2003 8:56 am
Location: nl
Contact:

Post by Den »

Looks great guys :tup:
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
Image
sCrewFace
blew up
Posts: 197
Joined: Tue Dec 07, 2004 6:12 am
Location: dk

Post by sCrewFace »

Gj wiz..
angra
feels some chest pain
Posts: 662
Joined: Tue Apr 27, 2004 12:42 am
Location: se
Contact:

Post by angra »

looks realy nice, damn wait so i can get home and upload it! :hop:
}i{ angra - #clan.illusion
Total minutes of aq2
2005: 20 716
2006: 10 405
fuct
is full of buckshot
Posts: 966
Joined: Thu Dec 30, 2004 2:36 pm
Location: ie

Post by fuct »

brilliant map, possibly the most detailed aq2 map ever? cant wait to play this one :)
birdie
tried to put the pin back in
Posts: 288
Joined: Sat Jan 03, 2004 4:22 pm
Location: fi

Post by birdie »

Prettiest map so far.
Gj dudes =)
When the dove came..
pauhi
melted
Posts: 152
Joined: Wed Aug 27, 2003 4:38 pm
Location: fi
Contact:

Post by pauhi »

Oh .. my .. fucking .. god!

I'm stunned, this must be the best looking map in the game with no doubt, also the gameplay looks good (while jumping around at my own server).
I cant wait to test it @ public (or even cw!).


Projects like this make me wanna quit mapping and leave room for far more skilled people than me.
›› pauhi ››
Spill the blood of the fucking lamb
Prinsii
was in the wrong place
Posts: 254
Joined: Sun Aug 29, 2004 1:02 pm
Location: cl

Post by Prinsii »

Awesome map, looks sexy and plays good :heart:
Love is the only solution.
Gepardi
melted
Posts: 173
Joined: Wed Sep 01, 2004 6:45 am
Location: fi
Contact:

Post by Gepardi »

Beautiful. Reminds me of facility2 and the other map (also made by WizardExt) which name I can't remember. Anyway, nice work.
Gepardi /pr0
#clan.pr0 @ QNet » http://koti.mbnet.fi/warjo/pr0/
indey
plummets to its death
Posts: 51
Joined: Tue Sep 09, 2003 9:25 am
Location: jm
Contact:

Re: bwcity (Beavisss and Wiz) - [NEW MAP]

Post by indey »

WizardExt wrote: Please look away from the rspeeds values this time and just have fun!
I just HAVE to say without even checking the map, that you _ALLWAYS_ have to look at fucking r_speeds, i know that this map will be great for my eyes, etc.
But i just had to be the "bad apple" who comes here to whine about the r_speeds..

R_speeds is like the most important thing in a map, FFS!

Ill post the good things about the map later when ive tried it :D.
Synchrony - www.huhtimo.com/sync
#Synchrony - @ QuakeNET
Aq2 with attitude.
nufan
brains are on the wall
Posts: 620
Joined: Sat Aug 23, 2003 2:45 pm
Location: no
Contact:

Post by nufan »

To many rooms and shit, so it won't be popular.
But sure, It's pretty.
BeAViS
ittssaaa marrrioooo!
Posts: 1390
Joined: Wed Apr 06, 2005 5:15 am
Location: it
Contact:

Post by BeAViS »

my bro's style is ahead all :D
gj you two!!!!!
- Killing today in old fashioned way -
- Beware of Beavers -
- :mario: -
RiviEr
is connecting
Posts: 7
Joined: Mon Aug 30, 2004 5:19 pm
Location: no
Contact:

Post by RiviEr »

Great work beav! :D
- Fred
Chris
sank like a rock
Posts: 122
Joined: Sun Aug 29, 2004 1:23 pm
Location: eu
Contact:

Post by Chris »

it's just to bad that new maps won't be played at all.
[21:18:39] [DEAD] 7.Sir_vive: YOUR SO COOL CHRIS !!!!
Da^JuaN
was picked off
Posts: 1163
Joined: Sun Jul 27, 2003 1:30 pm
Location: nl
Contact:

Post by Da^JuaN »

It looks really really awesome, cant wait to try it out on some server. Too bad i wont have time the upcoming days :cry:

Btw, whats the name of the sky? I think im gonna use this one instead of sky stars :hop:
Its first map where i wont toggle the sky :)
Image
Post Reply