Who is making APrQ2? APrQ2 scripting.. help :)

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Proto
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Who is making APrQ2? APrQ2 scripting.. help :)

Post by Proto »

Okay, I've been using some scripts for BeefQuake, among these, I used a console-script..

I was wondering if anyone can see a way to implant this to APrQ2? Or if the sourcecode of the modded client has to be changed?

http://www.ktv.no/~jra-ktv/console.txt

Any help would be greatly appriciated :)
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dudemcpek
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Post by dudemcpek »

Who is making Apprime Q2? Everyone wonders that.
Proto
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Post by Proto »

Are you being sarcastic? :p :)

Talked with Maniac, maby he got some pointers :)
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Janner
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Post by Janner »

What does it do :P?
Stric
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Post by Stric »

Dynamic console, q3a style
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Royal^
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Post by Royal^ »

It's AprQ2 not APrQ2 ffs :(
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Proto
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Post by Proto »

Oh, the agony.
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NRGizeR
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Post by NRGizeR »

oh, and that's not a script either... it's a q3 style texture shader :)

btw.. are those even possible to do in aprq2?
Maniac-
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Post by Maniac- »

Thats rscript supported by Beefquake, AprQ2 doesnt have support for those.
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