I was going to post a reply on that client settings thread, but MysteryMan closed it with the words "everyone has said their thing".
Heres my little comedy about gl_picmip.
Where does the ramp start?
There we go.
Looks like the upper roof of cloud has melted into the middle roof.
Nothing special here.
Oh, picmip 0 reveals an enemy.
Try taking cover behind the ramp here. Its hard.
Where has the ramps on the ground gone?
*Sigh..* Same as above.
How far is it to the edge? Will I make it in one strafejump?
Crap, didnt it use to be THREE boxes on the middle roof? Also notice how the kevlar shines.
Look at the beautifull black line across the windows.
Also, dont forget the enemy up there.
Can you see the stealth slippers? :)
There they are!
I'm just trying to say that gl_picmip high or low is both bad and good.
Also, I vote for making it illegal to use gl_picmip above 0 in EAQL. Heck, if I dont use it nobody should be allowed to use it! Right? ......
I didnt get to participate ;(
Moderator: Moderators
Re: I didnt get to participate ;(
damn, my toaster dont liek that B<Blue Vex wrote:Also, I vote for making it illegal to use gl_picmip above 0 in EAQL. Heck, if I dont use it nobody should be allowed to use it! Right? ......
I'm sitting down here but hey, you can't see me.
thing is you're also using normal skins..
I've played a couple of clans recently and they have modified the osirus/chop/whatever it is skins, I'm guessing to make them fullbright. If you are playing on euro servers with the normal euro skins (orange/yellow/whatever) then picmip probably brings them up as a bright blodge rather than the dull shade you see there.
I've played a couple of clans recently and they have modified the osirus/chop/whatever it is skins, I'm guessing to make them fullbright. If you are playing on euro servers with the normal euro skins (orange/yellow/whatever) then picmip probably brings them up as a bright blodge rather than the dull shade you see there.
Stim wrote:If you are playing on euro servers with the normal euro skins (orange/yellow/whatever) then picmip probably brings them up as a bright blodge rather than the dull shade you see there.
Does it stim? anway good post BV
guess u can say that a high picmip has a disadvantage.
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
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We use the ctf skins in the eaql... I just tested it for my self with picmip 5. I just saw the skins perfectly. Even better then with the textures...they kinda glow with such an ugly background.
so the screenshots posted here are just crap and not eaql based.... which was the point of it all
and since we closed the discussion about gl_picmip.. this threat is closed too... don't bother to start a new one
so the screenshots posted here are just crap and not eaql based.... which was the point of it all
and since we closed the discussion about gl_picmip.. this threat is closed too... don't bother to start a new one