Yeah im using sdlquake2 since i play with SOFTWARE and the crosshair just wont work? ive tried to rename/remake/etc the crosshairs but it just wont work. In options there is crosshair selected and @ console it shows "crosshair 1"
Check if the client supports the format of your crosshairs.
Try to look through your paks/folders if there's something overwritting your wanted crosshair.
I can't think of anything else, but I don't really know what does that client have at all.
If software is the only reason You play with sdlquake2, try switching clients. As far as i know aprq2 still supports software.
If nothing else, You may deduce the error to client or pak/folders/files structure.
Some people drink from the fountain of knowledge... ...and some just gargle...
gegoj wrote:If software is the only reason You play with sdlquake2, try switching clients. As far as i know aprq2 still supports software.
If nothing else, You may deduce the error to client or pak/folders/files structure.
Ive tried aprq2/KMquake2/aq2sw none of those gives fullscreen dunno why. sdlquake works the best but it just wont give crosshair. Crosshairs are in pak9 at my action folder and those are all in .pcx format.
My friend has Ubuntu, and he uses AprQ2 for windows (windows emulator, dunno how to start it with Turnaus or whatever though), and as far as I know everything works fine, even the crosshair.
Janner wrote:My friend has Ubuntu, and he uses AprQ2 for windows (windows emulator, dunno how to start it with Turnaus or whatever though), and as far as I know everything works fine, even the crosshair.
Janner wrote:My friend has Ubuntu, and he uses AprQ2 for windows (windows emulator, dunno how to start it with Turnaus or whatever though), and as far as I know everything works fine, even the crosshair.
AprQ2 for Linux is just fine. But in your special case with the crosshairs, no idea.
AprQ2 has no SDL software rendering though. It has X11 software rendering.
BUILD_GLX=NO # This isn't needed now if you only use software rendering
BUILD_X11=YES # This is what we want
BUILD_EVDEV=NO # build evdev mouse input support
BUILD_XMMS=YES # buildin xmms remote commands