suds wrote:only problem i have with the q2 edit programs is verticies editing...
im trying to make a nice tree right now in GTK, its friggin annoying...all i need is a snap to vertex function and my life will fall into place around this one problem
What you really need to start using in radiant to make cool looking stuff is the clipper. It's such a great tool. Vertex editing doesn't work too well because of the way the .map format works (combined with snap-to-grid) because moving verticies often cause split and/or inverted planes, but if you use the clipper you can make 3d clipping planes to cut of parts of a brush. It's really useful for other stuff as well, and it's probably the tool I use the most in radiant.
Edge editing also work pretty good, but you should only do this on brushes that don't have any sloping faces, or you might create the same problems as with vertex editing. It's really about learning what you can do in what order. For example, to make a sloping triangle, you would first have a top view, moving the edges to where you want it, then from the side, move one of the verticies to where you want it (straight up, not moving it sideways since that might create problems), and voila. The other way to go is to just create a triangle that is the "max height" and then use the clipper to clip the triangle into being sloping.
(Don't worry, you'll get there.
![Smile :)](./images/smilies/icon_smile.gif)
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Btw, if you want to read a good radiant tutorial, I managed to rescue the ricebug tutorials for qeradiant 147 before they were taken offline. They are online here:
http://www.abo.fi/~cbjorkel/aq2/ricebug_tuts.zip. Although they are for qeradiant, things still work pretty much the same in gtkradiant.