General Suggestion/Bug Reporting Thread

PaTMaN's ^J Mod for Action Quake II (http://patman.has.it).

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Repsaj
as long as it's salty..
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Post by Repsaj »

votekick haui
Haudrauf
tripped on its own grenade
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Post by Haudrauf »

See my new avatar picture. Fits well. :hop:
ImageOwner of http://aq2maps.quadaver.org
Not part of #aq2admins for a reason.
PaTMaN
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Post by PaTMaN »

The spawnp angle issue with angles has been fixed. Also angles for the teleporter and goto commands have been fixed.
I'll add in the no shooting during LCA.
I didn't know you could get telefragged still... tell me how that happened.
As for team jumping, people with team jumping on can only interact with others who also have it on. This is so someone doesnt just leave it on while jumping and mess up everyone else... its quite annoying. This will stay.

Check the status thread soon for a major change I've been thinking on...
Haudrauf
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Post by Haudrauf »

I was telefragged on the map "uultrav"
http://quad.netdome.biz/aq2/maps/uultrav.zip
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Stric
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Post by Stric »

Somehow I cant get fdownload to work on both linux&win32 (server does not have this file) it says :)
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PaTMaN
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Post by PaTMaN »

are you sure allow_downloading is set to 1 on the server?
Stric
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Post by Stric »

:clown:

heh allow_download is 1 but allow_download_others was 0 :bday:

em, when spectating a puppet there you can see player model/entitiy wich is annoying , well at least is for me :) Can be something done this way maybe? :?
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PaTMaN
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Post by PaTMaN »

I'll look into a fix for seeing player/puppet models when in eyes.
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