Adding one weapon sounds unnecessary, you already have one weapon of every kind (excluding explosive-throwers and last century stuff).
If you want more options, you should add one more weapon of each kind, what Blue Vex said sounds fair, a low-fire-rate shooting Rifle, with a 1.5x scope maybe.
A 40 bullets machinegun with a horrible spread.
A faster pistol.
For the shell bases weapons I can't think of any option, both are quite balanced. Not too slow, not too fast, anything else would be too extreme. Maybe another kind of weapon for close range, dunno if something bladed, but a hammer would be extremely cool.
And for a sidekick of the M3, dunno, maybe some proyectil thrower (like the stake thrower in Painkiller). Strong in mid-range but requiring big calculations for long-range.
we should be thinking about adding bomb spots (like bombspot A and bombspot B) and one team has to plant, while the other team has to defend (and defuse if bomb is planted)
I'd love to see some sort of grappling hook that would be selectable as a main weapon. Make it so it's not too cheap as far as range or speed goes and I think it'd fit right in with everything else. Just imagine hauling someone in with it and booting them off a ledge...!
thehighesttree wrote:I'd love to see some sort of grappling hook that would be selectable as a main weapon. Make it so it's not too cheap as far as range or speed goes and I think it'd fit right in with everything else. Just imagine hauling someone in with it and booting them off a ledge...!
Like the movie Fallen (with Denzel and J. Goodman), one guy is the demon! and when you touch another, he becomes the demon. The demon has a special killing power.