A timer!

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sCrewFace
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A timer!

Post by sCrewFace »

Hi!

How about a timer in aq? It would make the game alot more tactical if everybody knew where to move. Cuz alot of ppl just go forward when they hear Lights! Ofc its only for cw servers..

My idea would be: 1 2 3 Action! And when it says action u are able to move.
Beavis:
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dudemcpek
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Post by dudemcpek »

How about no.
NRGizeR
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Post by NRGizeR »

AssKick3r wrote:How about no.
sCrewFace
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Post by sCrewFace »

Could u tell us why it wouldnt be cool?
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fuct
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Post by fuct »

Yes lets make a game that supposed to be played fast slower! You're a fucking genious. As if there isnt enough morons out there to slow the game down as it is.
fuct
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Post by fuct »

The kettle called the pot cheater zomg...
Mutu
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Post by Mutu »

AssKick3r wrote:How about no.
:(
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Repsaj
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Post by Repsaj »

NRGizeR wrote:
AssKick3r wrote:How about no.
Stric
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Post by Stric »

I`d rather see reflected damage when hitting teammates :lol:
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HcPeura
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Post by HcPeura »

your idea sucks ass :p
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ZoRoXo
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Post by ZoRoXo »

sCrewFace wrote:Could u tell us why it wouldnt be cool?
well, could u give us 3 reasons why it WOULD be cool?
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sajh
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Post by sajh »

if i understood the idea correctly, you want to remove the possibility of moving before action? so that you stand still for the first 3 secs, to be able to determine where to go?

if so, im quite torn.. on one hand it would be somewhat nice i suppose.. as i consider it to be quite boring when you reach the enemy before action..

but the thing about being able to jump off buildings and whatnot during the first secs is one of the key factors that make aq... aq :) as you then can ignore all realism and just spread out as fast as possible.

i wouldnt mind trying the freeze-thingie, as i think it would be really nice in cws.. would probably change the balance of certain maps though.. for example spawning in the sucky spawn at c2 will be.. really sucky.. if you arent able to move out of there before action.. so spawns might come to play a bigger role in cws, which is bad:P.

what i would like to see in aq is spawns that can be "controlled".. ie you can set a flag determining how many times a team will get a certain spawn. and the game wont be over until all spawns are played. for example at c2, both teams has to spawn in sucky twice.. but also all teams has to spawn up twice.. etc.. then all games would be played with roundlimit, eliminating whine regarding crappy spawns, and whine about fast maps vs slow maps and dmflagwhine:P
whine...<br />
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"i hoped i cud get a chance in iN when i saw even solidas cud do it " - Snigge/2fast4j00<br />
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Caracol
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Post by Caracol »

Stop thinking about it. It's crap.
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sajh
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Post by sajh »

Caracol wrote:Stop thinking about it. It's crap.
so are you =DD=D=D
whine...<br />
"på kvällarna förvandlas den spenslige solidas till....... STÅL-TIRRE!" - minch<br />
"i hoped i cud get a chance in iN when i saw even solidas cud do it " - Snigge/2fast4j00<br />
"iN minus sajh would be a nice clan and way better, but i would never ever stand playing with such an annoying player, lucky me that i didnt get a try in iN" - Romo
" it seems he is a "rich" mans child with to much attitude, he's like the man version of Paris Hilton... such a jerk" - Romo
Prinsii
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Post by Prinsii »

haha sajh, u just didnt!!!! =D
Love is the only solution.
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