How do you use 32 bit textures in APR 1.20?

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FooQ
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How do you use 32 bit textures in APR 1.20?

Post by FooQ »

Im tryin out APR 1.20 but the 32bit textures pak I use in nocheat isnt being used, why not? Is there some option I cant see anywhere in the docs to turn them on?
ZoRoXo
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Post by ZoRoXo »

try renaming the pak a higher number than the other paks, for excample pak2 becomes pak99

or u can try gl_replacewal "1" and gl_replacepcx "1"
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Den
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Post by Den »

aprq2_readme.txt solves alot of questions!
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
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FooQ
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Post by FooQ »

Sure does, except it doesnt mention gl_replacewal smartarse, had to figure it out myself from the other gl_replace commands. It was however in the changelog if you looked hard enough.
Stric
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Post by Stric »

right....

Code: Select all

103 gl_replacetga			0 | 1		If enabled it tries to replace ALL wal files with png, tga or jpg ones if found any. Sequence is png->tga->jpg->wal.
104 gl_replacepcx			0 | 1		If enabled it tries to replace ALL pcx files with png, tga or jpg ones if found any. Sequence is png->tga->jpg->pcx.
gl_replacewal
and ye its a typo
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