How do you use 32 bit textures in APR 1.20?
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How do you use 32 bit textures in APR 1.20?
Im tryin out APR 1.20 but the 32bit textures pak I use in nocheat isnt being used, why not? Is there some option I cant see anywhere in the docs to turn them on?
right....
gl_replacewal
and ye its a typo
Code: Select all
103 gl_replacetga 0 | 1 If enabled it tries to replace ALL wal files with png, tga or jpg ones if found any. Sequence is png->tga->jpg->wal.
104 gl_replacepcx 0 | 1 If enabled it tries to replace ALL pcx files with png, tga or jpg ones if found any. Sequence is png->tga->jpg->pcx.
and ye its a typo
^stric^