You would know...TenZor wrote:LOTUS: "Because none of them are smart enough to rename their wh.dll to opengl32"
oh`lordooo`lord.. when you first gonna be the smart guy here and share ur secrets with the rest.. try ur teori, and nudge me on MSN when ur sure its possible:P couse it so damn want work
Cheat? You tell me...
Moderator: Moderators
-
- killed itself
- Posts: 401
- Joined: Tue Dec 28, 2004 1:52 pm
- In-game Name: kk'lok
- Location: oslo
- Mouse: diamondback
- Location: no
- Contact:
I pleasure myself, everyday.
>kk'lok
>kk'lok
if a woodchuck would chuck some wood...Lotus wrote:You would know...TenZor wrote:LOTUS: "Because none of them are smart enough to rename their wh.dll to opengl32"
oh`lordooo`lord.. when you first gonna be the smart guy here and share ur secrets with the rest.. try ur teori, and nudge me on MSN when ur sure its possible:P couse it so damn want work
- Killing today in old fashioned way -
- Beware of Beavers -
- -
- Beware of Beavers -
- -
actually, it is a yesSkretch wrote:emu cheats
http://mysteryman.z0r.nl/aq2/cheater.php?id=136
xmassss joking hehe
- Killing today in old fashioned way -
- Beware of Beavers -
- -
- Beware of Beavers -
- -
Give me a Linux version and i'm all in.R1CH wrote:If servers and players would use anticheat, this kind of thing wouldn't be a problem.
Using APRQ2 1.20, if I set gl_driver to some nonexistent lib/driver, it will just state that it's falling back to the default "libGL.so" (after doing a vid_restart), and a server gl_driver check will still print the nonexistent driver.R1CH wrote: Sure, you can set gl_driver whatever you like as the above screenshot shows, but try doing a vid_restart after that, and you'll either crash (AprQ2) or fall back to software mode since Q2 can't load that DLL. If it was part of his config, then one would expect it to be set to openg32. When switching game types (baseq2 -> action) Q2 does a vid_restart, if at that point he didn't crash or fall back to sw mode it is likely openg32.dll existed and was loaded.
Btw, when there are gl_driver checks done on the server my client will report "libGL.so", as it is the driver (and the default too) on Linux.
no rest for the wicked..
21:52:50 [zly@GizMo]~/Gamez/Quake2S3ci0r wrote:Go to your aq2 folder, open your autoexec.cfg, change gl_driver "opengl32" to "openHF32" (which doesn't exist in your quake2 folder), save changes, run AprQ2 1.20 and take a look what will happend.
Have sth like this?
http://img255.imageshack.us/img255/5217/openhf32bx4.jpg
grep gl_driver action/autoexec.cfg
set gl_driver "openblahblahwhatever32"
21:52:57 [zly@GizMo]~/Gamez/Quake2
./aq2 +set game action
Important part of Console Log:
Code: Select all
--------- [Loading Renderer] ---------
ref_gl version: GL 0.01
./openblahblahwhatever32: cannot open shared object file: No such file or directory
R_Init: Could not load "openblahblahwhatever32", trying "libGL.so"
Using libGL.so for OpenGL...Initializing OpenGL display
...
]/gl_driver
"gl_driver" is "openblahblahwhatever32" default: "libGL.so"
no rest for the wicked..