Problems with md2 2 md3!

Forum for Skins, Maps, Configs etc.

Moderators: Moderators, Mappers

Post Reply
Suxz
joined the game
Posts: 45
Joined: Mon Dec 25, 2006 12:05 pm
Location: no

Problems with md2 2 md3!

Post by Suxz »

I looked at "XMAS GIFT! : retextures for border, riotx and torabora" but i couldn`t miss that on:
http://koti.mbnet.fi/juuho90/tv/GotTheShot_305.jpg
and a bit on:
http://koti.mbnet.fi/juuho90/GotTheShot_279.jpg
JuM8o, got md3 grafic on ammo and band.... They where from rq3 and md3 files are supported in Aprq2 1.20.... I have tried changed md2 files (quake 2) with md3 (quake 3) files several times, and the ressult is allways this: Image
Its no skin on it and its flying over the ground....
Can someone plz try help me :(

Happy Cristmas :santa:
Monk
plummets to its death
Posts: 61
Joined: Tue Dec 19, 2006 6:33 pm
Location: us

Re: Problems with md2 2 md3!

Post by Monk »

Suxz wrote: JuM8o, got md3 grafic on ammo and band.... They where from rq3 and md3 files are supported in Aprq2 1.20....

...

Its no skin on it and its flying over the ground....
Can someone plz try help me :(

Happy Cristmas :santa:
No offense, but... ha HA! :D
BeAViS
ittssaaa marrrioooo!
Posts: 1390
Joined: Wed Apr 06, 2005 5:15 am
Location: it
Contact:

Post by BeAViS »

why trying to change aq2 in rq3?
wanna play something that looks better than q2?
just play rq3 :D
are you bored and you want to improve aq2? build new and fresh maps instead of making old ones to look better!
:santa:
- Killing today in old fashioned way -
- Beware of Beavers -
- :mario: -
Suxz
joined the game
Posts: 45
Joined: Mon Dec 25, 2006 12:05 pm
Location: no

Post by Suxz »

With other words, you dont know, and i have to find out by my self.. Thx for nothing..... :#: I will find out soon anyway.. But it is SOO much easier if someone tells me :?
If you know or can help me, post your answer here :D
Last edited by Suxz on Thu Feb 01, 2007 9:41 am, edited 1 time in total.
BeAViS
ittssaaa marrrioooo!
Posts: 1390
Joined: Wed Apr 06, 2005 5:15 am
Location: it
Contact:

Post by BeAViS »

maybe thats simply the size of the model that doesnt fits?
as you said, i dont know, im not a mapper.
thats the first motivation that comes in my my mind
- Killing today in old fashioned way -
- Beware of Beavers -
- :mario: -
Suxz
joined the game
Posts: 45
Joined: Mon Dec 25, 2006 12:05 pm
Location: no

Post by Suxz »

I have found out(with help from JuM8o) and this is easy business, if you got a modelling program, and can change "the md3 path". :D
lorota
is connecting
Posts: 15
Joined: Wed Sep 08, 2004 10:06 am
Location: br

Post by lorota »

Suxz wrote:I have found out(with help from JuM8o) and this is easy business, if you got a modelling program, and can change "the md3 path". :D
can u convert weapons models??
brazilian action quake 2
Suxz
joined the game
Posts: 45
Joined: Mon Dec 25, 2006 12:05 pm
Location: no

Post by Suxz »

lorota wrote:can u convert weapons models??
From md3 to md2 absolutely :D , but its better to use AprQ2s md3 support.. However the animation from md3 on weapons isnt ready yet so its just to wait and see until the next AprQ2 version, hope that support is coming there :)
fuct
is full of buckshot
Posts: 966
Joined: Thu Dec 30, 2004 2:36 pm
Location: ie

Post by fuct »

Wasnt there a thread about stealing stuff from rq3?
Suxz
joined the game
Posts: 45
Joined: Mon Dec 25, 2006 12:05 pm
Location: no

Post by Suxz »

fuct wrote:Wasnt there a thread about stealing stuff from rq3?
Yes it is:
http://www.action-web.ca/viewtopic.php?t=1342,but I havent done that. :D
Monk
plummets to its death
Posts: 61
Joined: Tue Dec 19, 2006 6:33 pm
Location: us

Re: Problems with md2 2 md3!

Post by Monk »

Suxz wrote:JuM8o, got md3 grafic on ammo and band.... They where from rq3 and md3 files are supported in Aprq2 1.20....
Suxz wrote:...but I havent done that.
You're a confusing person!
lorota
is connecting
Posts: 15
Joined: Wed Sep 08, 2004 10:06 am
Location: br

Post by lorota »

Suxz wrote:
lorota wrote:can u convert weapons models??
From md3 to md2 absolutely :D , but its better to use AprQ2s md3 support.. However the animation from md3 on weapons isnt ready yet so its just to wait and see until the next AprQ2 version, hope that support is coming there :)
can u convert to md2 and make it run??
brazilian action quake 2
Suxz
joined the game
Posts: 45
Joined: Mon Dec 25, 2006 12:05 pm
Location: no

Re: Problems with md2 2 md3!

Post by Suxz »

Monk wrote:
Suxz wrote:JuM8o, got md3 grafic on ammo and band.... They where from rq3 and md3 files are supported in Aprq2 1.20....
Suxz wrote:...but I havent done that.
You're a confusing person!
I said that the md3 models JuM8o had, was from rq3, and later that I now know how to make md3 files work, but that I hadent taken md3 files from rq3. :D I really understand why that was confusing, hehe O_o
lorota wrote:
Suxz wrote:
lorota wrote:can u convert weapons models??
From md3 to md2 absolutely :D , but its better to use AprQ2s md3 support.. However the animation from md3 on weapons isnt ready yet so its just to wait and see until the next AprQ2 version, hope that support is coming there :)
can u convert to md2 and make it run??
No that whont work, because on md3-files animation are not included IN the md3 file, like it is in md2. AprQ2 dont "understand" that animation could be in a text file, and models with a animation will just continue play all the time :)
Post Reply