My AQ2 textures

Forum for Skins, Maps, Configs etc.

Moderators: Moderators, Mappers

BeAViS
ittssaaa marrrioooo!
Posts: 1390
Joined: Wed Apr 06, 2005 5:15 am
Location: it
Contact:

Post by BeAViS »

no i dont use paks, i hate them.
i have all files in theyr directoryes :P
:hop:
- Killing today in old fashioned way -
- Beware of Beavers -
- :mario: -
Proto
saw the light
Posts: 243
Joined: Sat Dec 25, 2004 5:15 pm
Location: no
Contact:

Post by Proto »

.pak-s are evhull.. :/ *hides*
Plummet is my middle name..
Paifas
hit the ground hard, real hard
Posts: 96
Joined: Tue Jan 11, 2005 5:10 pm
Location: pt

Post by Paifas »

well, if anyone has an idea of how this can work let me know and ill try..
Janner
found a way out
Posts: 200
Joined: Tue Mar 08, 2005 12:09 pm
Location: nl

Post by Janner »

Get what to work? Add those things to a pak? That's not hard :). Just add those files fromn the BSPPacked zip to a pak, rename it to rexro_retextured.pak or something, and there u are :).
Paifas
hit the ground hard, real hard
Posts: 96
Joined: Tue Jan 11, 2005 5:10 pm
Location: pt

Post by Paifas »

a pak would do the same thing.. i think it doesnt work with u guys because i dont have all rexro textures in .tga :(

does this work with anyone that has my old textures?
ventania
is connecting
Posts: 8
Joined: Fri Apr 29, 2005 1:26 pm
Location: br
Contact:

Post by ventania »

Os ! individuos
whoracle
is connecting
Posts: 1
Joined: Sun Sep 17, 2006 5:22 am
Location: no

Post by whoracle »

None of the links seems to work.
Paifas
hit the ground hard, real hard
Posts: 96
Joined: Tue Jan 11, 2005 5:10 pm
Location: pt

Post by Paifas »

ok, i have uploaded the textures again, theres nothing new to them, its just the ones i had allready retextured.
all i did was make a rar file of my texture folder, i though of doing a pak with the textures but that would probably not work, because i dont have all textures in .tga... so if this is to work correctly, u should delete ur old texture folder and replace it with this one.

Screenshots

Textures
ventania
is connecting
Posts: 8
Joined: Fri Apr 29, 2005 1:26 pm
Location: br
Contact:

Post by ventania »

textures rox Paifas :wink:
Os ! individuos
Suxz
joined the game
Posts: 45
Joined: Mon Dec 25, 2006 12:05 pm
Location: no

Post by Suxz »

Yes they really do! :D
NinjaSwat
is connecting
Posts: 22
Joined: Sun Nov 05, 2006 9:54 am
Location: cl

Post by NinjaSwat »

nice textures paifas :D
MarlPoro
melted
Posts: 168
Joined: Sat Jan 10, 2004 11:11 am
Location: fi
Contact:

Post by MarlPoro »

Yeah looks really good.. but I'm having troubles making a .pak file out of that .rar packet. It complains something about bad file name or so. Personally, I don't have time to look into this now, I already tried with 3 different .pak editing programs (Qped, PakExplorer, PakScape) but none of them seemed to work. I'd like to put this packet in Action Gear - with the other texture packet I already have there - but it should be in .pak format, like everything else I've got there.

So Paifas, if you have time to fix this, it'd be great. Or anyone. Thanks B)
MarlPoro / Anxiety
Thanks for reading
emperphis
blew itself up
Posts: 350
Joined: Mon Dec 13, 2004 1:41 pm
Location: pt

Post by emperphis »

well i've a pak that contains only all those 32bit textures in JPG format BUT some of them are diferent than those from this rar.
you can find the file here:
http://www.uploading.com/files/25YNQ6UJ/pak0.pak.html
I've god as my lollipop
Paifas
hit the ground hard, real hard
Posts: 96
Joined: Tue Jan 11, 2005 5:10 pm
Location: pt

Post by Paifas »

ill try to make a pak later this week.. ill post here if i have news.
Paifas
hit the ground hard, real hard
Posts: 96
Joined: Tue Jan 11, 2005 5:10 pm
Location: pt

Post by Paifas »

i was able to make the pak using qped. im uploading now, so when its done ill post the link for download here.
Post Reply