Apple Orchard [NEW MAP]

Forum for all new beta and released maps!

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b0zo
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Apple Orchard [NEW MAP]

Post by b0zo »

slacker
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Post by slacker »

looks awesome!
JuM8o
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Post by JuM8o »

AWESOME! download link WORKS and very beayty!!!!! :) KEEP IT UP! =)
Masa^
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Post by Masa^ »

Seems like the most playable map in loong time! Not too big and complex yet complex enough not to feel too small. Lot's of routes and jumps (gotta love those trees!). The look is great and I like the idea of a apple orchard. This map is great!

I hope to see this map on the public servers ASAP.

EDIT: NRGizeR: But behind the trees is a good place for hiding!
Last edited by Masa^ on Mon Apr 09, 2007 4:18 am, edited 1 time in total.
¤ø,¸¸,ø¤º°`°º¤ø--{Tm}Masa--ø¤º°º¤ø,¸¸,ø¤
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NRGizeR
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Post by NRGizeR »

Looks very nice :) nice unexplored theme, and well built. It looks a bit small, more like a duel map than an actual public/cw map. This since there is really only one level, and only one area. There aren't that many places to hide, and in a CW, I think most rounds would end about 2 seconds after ACTION!

Now to my real question :) This can't be your first map can it? I mean, usually people don't publish first maps like this one. Being American, I would put my money on that you have just been hiding on that side of the Atlantic and that's why I (we?) haven't heard about you before ...? :P

Again, really nice atmosphere and textures in this map. GJ
Last edited by NRGizeR on Mon Apr 09, 2007 10:44 am, edited 1 time in total.
cheef
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Post by cheef »

i'm sure after airport, many .fi clans are going to choose this one as Homemap.
by useing ctf_g skin they got more advantage as on airport with ctf_b and its faster.

there are annoying sounds. some kind of waterfallnoise and i already closed my windows, after i found out, it was the bird sound on the map. grr
i hope it will get on some servers to play it like all other new maps.

greets
cheef
bail
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Post by bail »

i like the theme and the textures it looks good.
its not too small but i dont think the trees are enough as hidingplaces
i would like to see more buildings to slow the map down.
i love the treejumps..
bail{UNi}
Caracol
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Post by Caracol »

Looks new, looks nice, looks fast. Give me an IP.
Ne quid nimis.
fuct
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Post by fuct »

I dont download maps anymore but from the screenshots alone I wanted this.
However, sendspace....
Clown
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Post by Clown »

I don't give a shit.
Clement
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Post by Clement »

BeAViS
ittssaaa marrrioooo!
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Post by BeAViS »

thats a nice one!
gjj
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Jabu
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Post by Jabu »

great map ! nicely textured and stuff :) gj !
fuct
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Post by fuct »

Thank you mirrorerers! I like this, could be massive amounts of fun in a 2on2 or even 3on3. I think you should rename it to legdamage.bsp tho :)
b0zo
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Post by b0zo »

NRGizeR wrote:Looks very nice :) nice unexplored theme, and well built. It looks a bit small, more like a duel map than an actual public/cw map. This since there is really only one level, and only one area. There aren't that many places to hide, and in a CW, I think most rounds would end about 2 seconds after ACTION!

Now to my real question :) This can't be your first map can it? I mean, usually people don't publish first maps like this one. Being American, I would put my money on that you have just been hiding on that side of the Atlantic and that's why I (we?) haven't heard about you before ...? :P

Again, really nice atmosphere and textures in this map. GJ
I've made Quake2 maps before but this is my first released map for Action. I'm a bit worried about the gameplay but hopefully there are enough places for people to scatter to so it doesnt end too quickly.

Thanks everyone for the mirrors & the comments.
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