Forum for Skins, Maps, Configs etc.
Moderators: Moderators, Mappers
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keffo
- hit the ground hard, real hard
- Posts: 80
- Joined: Sun Dec 21, 2003 9:10 pm
- Location: se
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by keffo »
Hei!
Back in the days, I managed to remove all bloodstains and all the splattering. All the fire from the gun etc..
Using AprQ2, anyone?
Eg har blitt norrbagge :<
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Clown
- unpossible??!?!!
- Posts: 1750
- Joined: Sun Jul 27, 2003 7:38 am
- Location: en
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by Clown »
Are you back playing AQ2 on a Pentium 100Mhz with a Rage Pro graphics card?
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Caracol
- was picked off
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Post
by Caracol »
Maybe you mean gl_polyblend 0 ?
Clown, go back to your cave.
Ne quid nimis.
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oVa
- plummets to its death
- Posts: 73
- Joined: Mon Mar 14, 2005 5:58 pm
- In-game Name: OVALEE
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by oVa »
gl_stainmaps "0"
gl_flashblend "1"
Asap?
B>
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keffo
- hit the ground hard, real hard
- Posts: 80
- Joined: Sun Dec 21, 2003 9:10 pm
- Location: se
Post
by keffo »
Clown wrote:Are you back playing AQ2 on a Pentium 100Mhz with a Rage Pro graphics card?
Not because of lag or anything like that. Just because theres so much flashing and shit in big battles, just liek that.
Eg har blitt norrbagge :<
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keffo
- hit the ground hard, real hard
- Posts: 80
- Joined: Sun Dec 21, 2003 9:10 pm
- Location: se
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by keffo »
oVa wrote:gl_stainmaps "0"
gl_flashblend "1"
Asap?
That wont help either.
I have stainmaps 0, flashblend 0, polyblend 0, particle 0, shelleffect 0.
Eg har blitt norrbagge :<
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Stric
- needs some Pepto Bismol
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by Stric »
gl_dynamic 0 - removes light when somone is shooting
cl_particles 0 - removes bleeding and effects when you shoot at walls,floors
^stric^
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Haur
- blew up
- Posts: 193
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- Location: ca
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by Haur »
does this work in real life too?
Once you go {MOB} you never stop..
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Jabu
- was flattened
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by Jabu »
haur of course it works!