My CFG, coloredlightmaps and g_particle aint working

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keffo
hit the ground hard, real hard
Posts: 80
Joined: Sun Dec 21, 2003 9:10 pm
Location: se

My CFG, coloredlightmaps and g_particle aint working

Post by keffo »

Hey!

I asked around alot, and finally realised that I might just post my config-file. This is very anyoing.

First off all I want a "greyscaled" AQ2 (less colours etc). Then I use gl_coloredlightmaps "0".

Wont work.

And I want no effects when shooting or hiting anyone.
Using g_particle "0"?

Heres my config

Code: Select all

unbindall


// PLAYER SETTINGS
// ------------------------
set name                         	"keffo (c)"
set hand                        	"2"
set skill                        	"3"
set crosshair                   	"7"
set gender_auto                  	"1"
set gender                     	 	"female"
set g_select_empty 		 	"0" 



// MOUSE, KEYBOARD SETTINGS
// ------------------------
+mlook
set cl_run                       	"1"
set sensitivity                  	"2.2"
set in_joystick 			"0"
set in_mouse				"1"
set m_filter                     	"0"
set m_pitch                      	"0.020"
set lookstrafe                   	"0"
set lookspring                   	"1"
set v_kickpitch                 	"0"
set v_kickroll                  	"0"
set v_kicktime                   	"0"



// NETWORK SETTINGS
// ------------------------
set allow_download 			"1"
set allow_download_players 		"0"
set allow_download_models 		"0"
set allow_download_sounds 		"0"
set allow_download_maps 		"1"
set rate 				"15000"
set cl_timeout 				"120" 
set graphheight 			"35"
set grappscale 				"1"
set graphshift 				"0"
set cl_showmiss 			"0"
set cl_shownet 				"0"
set cl_timeout 				"30"
set debuggraph 				"0"
set grappscale 				"1"
set graphshift 				"0"


// MISC SETTINGS & BINDINGS
// ------------------------
set gl_screenshot_quality		"100"
set gl_replacepcx			"1"
set gl_replacewal 			"1"
bind f2 				"lag1" // shows lag o'meter 
alias lag1 				"scr_drawlagometer 2;bind f2 lag2"
alias lag2 				"scr_drawlagometer 0;bind f2 lag1"
set cl_highlight 			"1"
set gl_contrans 			"0.8" 
set scr_clock 				"1"
set scr_conspeed 			"2000"
set cl_clan				"(c)"

set cl_clock    			"1"

set cl_clockx				"0"

set cl_clocky				"760"

set cl_conheight			"1.0"

set gl_contrans				"0.98"
set gl_hudtrans				"0.70"
set cl_maptime          		"1"
set cl_maptimey       			"750"
set cl_maptimex       			"0" 
set cl_fps 				"1"
set cl_fpsx				"0"
set cl_fpsy				"740"
set cl_highlight 			"1"
set gl_contrans 			"0.8" 
set scr_clock 				"1"
set scr_conspeed 			"2000"
set scr_showturtle 			"1"
set scr_centertime 			"10"
set skydistance 			"16384"
set m_filter 				"0" 
set m_xp 				"1"
set mp_xpfix				"1"
bind f12 			 	"screenshotjpeg;echo SCREENSHOT TAKEN ( $date )"
bind f5					"sky black;radiogender female"
bind f10				"quit"


// STANDARD USE
// ------------------------
bind y                          	"messagemode2" 
bind t                           	"messagemode"
bind ~ 					"toggleconsole"
bind x 					"score" 
bind PAUSE 				"pause"     
bind TAB 				"inven"
bind [ 					"invprev" 
bind ] 					"invnext"   
bind ENTER 				"invuse" 



// ACTION QUAKE COMMANDS
// ------------------------
bind e                           	"bandage;wait;bandage;radio im_hit;say_team Im hit! %H"
bind r                           	"reload"
bind q                           	"opendoor"
bind f         	                 	"drop weapon"
bind h 					"use throwing Combat Knife;use combat knife"
bind g 					"use M26 Fragmentation Grenade"
bind shift                       	"weapnext"
bind space				"weapon"




// MOVEMENT & ATTACK
// ------------------------
bind MOUSE1                      	"+attack"
bind MOUSE2                      	"+moveup"
bind w                           	"+forward"
bind s                           	"+back"
bind a                  	 	"+moveleft"
bind d                  	 	"+moveright"
bind CTRL                        	"+movedown"
set v_kickpitch				"0.0"
set v_kickroll 				"0.0"
set v_kicktime 				"0.0"
set bob_pitch 				"0.000"
set bob_roll				"0.000"
set bob_up				"0.000"


alias bro1 "cl_maxfps 65;cl_maxpackets 65;echo BRIDGE;bind c bro2"
alias bro2 "cl_maxfps 165;cl_maxpackets 165;echo NORMAL;bind c bro1"
bind c bro1


// SPECIAL BINDINGS
// ------------------------
bind MOUSE3			 	"lens 1"
bind MWHEELUP			 	"use sniper rifle;crosshair 2;sensitivity 3.8;m_pitch 0.015"
bind MWHEELDOWN			 	"use m4 assault rifle;crosshair 2;sensitivity 5.70;m_pitch 0.020"
bind F3 				"netgraph 1;echo netgraph on.."
bind F4 				"netgraph 0;echo netgraph off.."



// RADIO BINDINGS
// ------------------------
bind 1                           	"radio treport;say_team Team report in!"
bind 2                           	"radio reportin;say_team Aye! Reportin in!"
bind 3                           	"radio enemyd;say_team Aye aye! Its fooball day!"
bind 4                  		"radio cover;say_team Cover me!"
bind 5                    		"radio 10;radio 4;say_team Roger that!"
bind kp_uparrow                  	"radio forward;say_team Forward!"
bind kp_downarrow                	"radio back;say_team Back!" 
bind kp_leftarrow                	"radio left;say_team Left!"
bind kp_rightarrow               	"radio right;say_team Right!"
bind kp_home                     	"radio up;say_team Up!"
bind kp_pgup                     	"radio down;say_team Down!"



// SOUND SETTINGS
// ------------------------
set cd_nocd				"1"
set cl_stereo_separation 		"0.4"
set s_khz 				"22"
set s_primary 				"0"
set s_mixahead 				".14"
set s_volume 				"0.400000"
set s_loadas8bit 			"0"
set llsound				"1"
set s_ambient				"0"


// VIDEO SETTINGS
// ------------------------
set gl_driver 				"opengl32"
set intensity 				"3"
set gl_picmip 				"0.5"
set gl_lights				"0"
set cl_lights				"0"
set cl_maxfps                    	"165"
set cl_maxpackets			"165"
set cl_vwep			 	"1"
set cl_predict                   	"1"
set gl_scale				"2"
set gl_dynamics                         "0"
set gl_dynamic                          "0"
set gl_playermip 			"20"
set gl_skymip 				"10" 
set gl_clear 				"0"
set gl_celshading 			"1"
set gl_celshading_width			"2"
set gl_cel_shading 			"1"		
set gl_scale 				"1"
set gl_coloredlightmaps			"0"
set gl_polyblend 			"0"
set gl_flashblend			"0"
set gl_shadows 				"2"
set gl_fontshadow 			"1" 	
set gl_modulate 			"3"
set gl_3dlabs_broken             	"1"
set gl_swapinterval 		 	"0"
set gl_ext_texture_compression		"1"
set gl_ext_compiled_vertex_array 	"1"
set gl_ext_pointparameters 	 	"0"
set gl_ext_multitexture 	 	"1"
set gl_ext_swapinterval 	 	"1"
set gl_vertex_arrays 		 	"1"
set gl_texturemode 			"GL_LINEAR_MIPMAP_NEAREST"
set gl_texturesolidmode 	 	"default"
set gl_texturealphamode 	 	"default"
set gl_particle_att_c 		 	"0.01"
set gl_particle_att_b 		 	"0.0"
set gl_particle_att_a 		 	"0.01"
set gl_particle_size 		 	"10"
set gl_particle_max_size 	 	"10"
set gl_particle_min_size 	 	"2"
set gl_finish 	 		 	"0"
set gl_triplebuffer 			"1"
set gl_ext_palettedtexture	 	"0"
set gl_mode			 	"4"
set gl_ztrick 				"0"
set gl_cull 				"1"
set gl_screenshot_quality		"100"
set gl_gammapics 			"0"
set vid_gamma 				"0.500000"
set vid_displayfrequency 		"75"
set vid_ypos			 	"22"
set vid_xpos			 	"3"
set vid_fullscreen 			"1"
set viewsize 				"100" 
set win_noalttab 			"0" 
set sw_stipplealpha		 	"0


vid_restart
Here are screenshots of what happens.


http://clutch.tweak.se/aq2.jpg



http://clutch.tweak.se/aq2-2.jpg


All help welcome, thanks!
Eg har blitt norrbagge :<
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