The big CFG Post
Moderator: Moderators
DaNi: I checked your cfg.
sound.cfg
Well you see ? First you set particles on then off .
You have cl_particles in sound.cfg but not in video.cfg
I think that should solve your problem.
sound.cfg
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set cl_footsteps "1"
set cl_autoskins "0"
set cl_blend "0"
set cl_entities "1"
set cl_gun "0"
set cl_lights "0"
set cl_maxfps "70"
set cl_noskins "0"
set cl_particles "1" <- ON
set cl_stereo "0"
set cl_stereo_separation "0.4"
set cl_testblend "0"
set cl_testentities "0"
set cl_testlights "0"
set cl_testparticles "0"
set cl_vwep "1"
set cl_footsteps "1"
set cl_particles "0" <- OFF
Well you see ? First you set particles on then off .
You have cl_particles in sound.cfg but not in video.cfg
I think that should solve your problem.
Well, this is it.
video.cfg
That is your problem. Even if u turn on particles u have them but they are soo small that you cant see them So try this code below. This is from my CFG and it should work.
Happy fragging
video.cfg
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set gl_particle_min_size "0"
set gl_particle_max_size "0"
set gl_particle_size "0"
set gl_particle_att_a "0.00"
set gl_particle_att_b "0.0"
set gl_particle_att_c "0.00"
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set gl_particle_min_size "2"
set gl_particle_max_size "40"
set gl_particle_size "40"
set gl_particle_att_a "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_c "0.01"
Happy fragging
WS
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//Walk Shooting (Better Aim)
alias +ws "set cl_run 0;+attack"
alias -ws "set cl_run 1;-attack"
alias wson "bind mouse1 +ws;echo WS is on;bind m wsoff;bind r spes2"
alias wsoff "bind mouse1 +attack;echo WS if off;bind m wson;bind r spes1"
bind j wson
jæææh
SmileyScript
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//=========\ Smil faces :)
alias smil smil1
alias smil1 "say B>;alias smil smil2"
alias smil2 "say [=;alias smil smil3"
alias smil3 "say =];alias smil smil1"
alias smil4 "say 8>;alias smil smil4"
bind o smil
jæææh
More goodies
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bind TAB "inven;radiogender female"
//Superjump
alias +superjump "+moveup;wait;wait;-moveup;wait;wait;wait;+moveup"
alias -superjump "-moveup"
bind 9 "reload;reload;reload;reload;reload;reload;reload;echo [==Reloading 6x==]"
bind 0 "radioteam 3;wait;wait;radioteam 2;wait;wait;radioteam 1;wait;wait;radioteam go"
jæææh
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alias enemyd1 "say_team ---------------------;radio enemyd;bind i enemyd2"
alias enemyd2 "say_team ---------------------;radio enemyd;bind i enemyd3"
alias enemyd3 "say_team ---------------------;radio enemyd;bind i enemyd4"
alias enemyd4 "say_team ---------------------;radio enemyd;bind i enemyd5"
alias enemyd5 "say_team ---------------------;radio enemyd;bind i enemyd6"
alias enemyd6 "say_team ---------------------;radio enemyd;bind i enemyd7"
alias enemyd7 "say_team ---------------------;radio enemyd;bind i enemyd8"
alias enemyd8 "say_team ---------------------;radio enemyd;bind i enemyd9"
alias enemyd9 "say_team ---------------------;radio enemyd;bind i enemyd10"
alias enemyd10 "say_team ---------------------;radio enemyd;bind i enemyd11"
alias enemyd11 "say_team ---------------------;radio enemyd;bind i enemyd12"
alias enemyd12 "say_team ---------------------;radio enemyd;bind i enemyd13"
alias enemyd13 "say_team ---------------------;radio enemyd;bind i enemyd14"
alias enemyd14 "say_team ---------------------;radio enemyd;bind i enemyd15"
alias enemyd15 "say_team ---------------------;radio enemyd;bind i enemyd16;"
alias enemyd16 "say_team ---------------------;radio enemyd;bind i enemyd17"
alias enemyd17 "say_team ---------------------;radio enemyd;bind i enemyd18"
alias enemyd18 "say_team ---------------------;radio enemyd;bind i enemyd19"
alias enemyd19 "say_team ---------------------;radio enemyd;bind i enemyd20"
alias enemyd20 "say_team ---------------------;radio enemyd;bind i enemyd1"
bind i "enemyd1"
something like that?