So far I've been having major troubles getting all the needed files to build AprQ2 but I've finally succeeded.
I launch using ./aq2, it all goes well, I game action and it rolls sweetly until I map urban when it crashes saying
Code: Select all
...
Received signal 11, exiting...
Stack dump (1 frames):
00: ./aq2 [0x80f36a5]
using gl_driver /usr/lib/libGL.so, AprQ2 and Quake2 Demo with quake2-3.20-i386-unknown-linux2.0.tar.gz linux files.
Resolution is default gl_mode 3 (640x480) and all files are default (just added gl_driver to autoexec.cfg).
I find it odd that there's an gamei386.so in quake2/baseq2/ (normal) and in quake2/ (what is it doing there?) but not inside quake2/action/ (?)
I can give you more information if needed, anyone's got any sweet ideas on how to solve this?