[New map - Fubarcity] happy fraggin :)
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[New map - Fubarcity] happy fraggin :)
i made a small map.. its still in beta state..
only 3 screenshots from now. i wil release it when its bug free
have fun
http://clanfubar.eu/project/fubarcity.zip
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only 3 screenshots from now. i wil release it when its bug free
have fun
http://clanfubar.eu/project/fubarcity.zip
[/search]
Last edited by stan0x on Wed Dec 02, 2009 12:35 pm, edited 1 time in total.
#clan.fubar #narf #heks #aq2world
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It's nice to see new maps regardless what they are like, new stuff keeps this scene alive!
We play-tested this against Fubar with Extacy in a 3vs3 game. Heres my pros and cons.
pro: It's on the edge of being too small, but the good positioning for spawns makes up for that. I guess the map is aiming for fast rounds and it delivers what it promises.
con: The rooms were sadly pretty ideal for camping as the only entrances were small windows which require crouching to get trough and one door. The higher roof didn't have any cover and felt a bit too open.
the street-area was just weird, it didn't look realistic or anything close to it, and it was pretty narrow. The map didn't have any useful jumps. As final, and most important, the map wasn't interesting as it didn't offer anything new and after two rounds you already knew the map completely.
Overall: Guess the map was alright, but I wouldn't consider it as an option for a cw-map, since there are other maps which offer the same pace with more interesting graphics and design. Stan0x wasn't clearly aiming for anything ground-breaking and could easily achieve better with a little more effort. I give it a 3/5
Umm..It surtainly does NOT look like a WizardExt's map. The textures in the other hand, might be his, but in design, this has nothing to do with him.SuicidaLP wrote:i wonder why it seems like a wizardext map... anyway gj
We play-tested this against Fubar with Extacy in a 3vs3 game. Heres my pros and cons.
pro: It's on the edge of being too small, but the good positioning for spawns makes up for that. I guess the map is aiming for fast rounds and it delivers what it promises.
con: The rooms were sadly pretty ideal for camping as the only entrances were small windows which require crouching to get trough and one door. The higher roof didn't have any cover and felt a bit too open.
the street-area was just weird, it didn't look realistic or anything close to it, and it was pretty narrow. The map didn't have any useful jumps. As final, and most important, the map wasn't interesting as it didn't offer anything new and after two rounds you already knew the map completely.
Overall: Guess the map was alright, but I wouldn't consider it as an option for a cw-map, since there are other maps which offer the same pace with more interesting graphics and design. Stan0x wasn't clearly aiming for anything ground-breaking and could easily achieve better with a little more effort. I give it a 3/5
[e] Memoria #extacy
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shitty map and stolen textures almost as shitty as fubarstan0x wrote:the game is opensrouce.
that means i can use evrry texture i want..
thank u for the comment. i wil make a new map soon. it wil be bigger and with more jumps.
i am think of a jungle map
if people got problems with the textures then tell me.
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aaaw cmon guys, thats not fair! i think its pretty amazing that a mentally challenged dude could manage to make a map on his own! no offence 5t4n0xXx...Savior wrote:shitty map and stolen textures almost as shitty as fubarstan0x wrote:the game is opensrouce.
that means i can use evrry texture i want..
thank u for the comment. i wil make a new map soon. it wil be bigger and with more jumps.
i am think of a jungle map
if people got problems with the textures then tell me.
Last edited by pattimarka on Mon Dec 07, 2009 6:45 pm, edited 1 time in total.
No rage, just corrections for assumptions. Unlike Savior, stan0x at least put some thought into his post and his map.ZoRoXo wrote:texture rage
I don't find the map remarkable, but it looks like it could be fun to play and it doesn't look bad. The approach certainly was good: functionality comes first, aesthetics can follow later.
Some people drink from the fountain of knowledge... ...and some just gargle...