Cheat??
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I too think it's cheat. It removes the whole advantage of picking a teamskin for a map. Also, with players being the only thing in color must be of huge advantage. Makes it much easier to spot.
But to ban him won't solve anything and is not the right thing to do. He's a nice guy and this was an honest mistake. So let's keep the discussion about the feature, not the player.
It should be an easy solution for this, just have servers kick players with such values, similar to being kicked when you have a too high gl_modulate value.
But to ban him won't solve anything and is not the right thing to do. He's a nice guy and this was an honest mistake. So let's keep the discussion about the feature, not the player.
It should be an easy solution for this, just have servers kick players with such values, similar to being kicked when you have a too high gl_modulate value.
Not cheat. The skins are bright enough for any cvar / texture to see in almost any given situation anyway. If by some chance it's not, you suck.
Fuck, the faggot ctf skins (and any other brightly colored skin for that matter) was an answer to all REAL cheating scum back in the day.
Now if a server has REAL skins, let's say aqmarine/woods vs terror/jungleterr or messiah/leon vs sas/sas-urban I'd be more inclined to agree. Fat chance of that happening to this game again...
Now shut up.
Fuck, the faggot ctf skins (and any other brightly colored skin for that matter) was an answer to all REAL cheating scum back in the day.
Now if a server has REAL skins, let's say aqmarine/woods vs terror/jungleterr or messiah/leon vs sas/sas-urban I'd be more inclined to agree. Fat chance of that happening to this game again...
Now shut up.
The problem as i see it is that some of the Quake 2 clients give some powerfull commands that in some situations will be an advantage when playing. Most people allready know the cl_coloredlightmaps command which is a 'light' version of the feature in Q2PRO where the map becomes totally greyed out. One could also argue that the cl_coloredlightmaps command is also to some extent cheat since you can also grey colors out on a map which will in return make the enemy easier to spot.
The question is wheter an advantage gained through a perfectly valid command in our quake 2 clients is to be considered cheats or not, and if so what to do about it. A cl_maxfps value of 100 is also possible within the clients themselves, but it is the servers that restricts this setting to 3 or 5, since a value over this is also considered an unfair advantage on certain maps. Q2PRO has a command that will basically make your map fullbright (not mentioning it here), giving the Q2PRO user a advantage (bigger than this grey feature if u ask me), which other clients are restricted by through cl_maxfps limit of 3.
Maybe the serveradmins should consider making restrictions to certain of the new commands, unless they are of the opinion that what is possible with an quake 2 client is never regarded a cheat or unfair advantage.
The question is wheter an advantage gained through a perfectly valid command in our quake 2 clients is to be considered cheats or not, and if so what to do about it. A cl_maxfps value of 100 is also possible within the clients themselves, but it is the servers that restricts this setting to 3 or 5, since a value over this is also considered an unfair advantage on certain maps. Q2PRO has a command that will basically make your map fullbright (not mentioning it here), giving the Q2PRO user a advantage (bigger than this grey feature if u ask me), which other clients are restricted by through cl_maxfps limit of 3.
Maybe the serveradmins should consider making restrictions to certain of the new commands, unless they are of the opinion that what is possible with an quake 2 client is never regarded a cheat or unfair advantage.