ive made a standalone based off many sources.
new hud replacement sounds etc.
http://tinyurl.com/aq2standalone
the website was made in 5 minutes, plan to make a nicer site for it as a leisure project.
this might help other people get into the game?
--original post edited
NEW AQ: STANDALONE
Moderator: Moderators
-
- is connecting
- Posts: 6
- Joined: Wed Apr 07, 2010 1:40 am
- Location: au
NEW AQ: STANDALONE
Last edited by Fraufenberg on Sun Jan 09, 2011 4:41 am, edited 2 times in total.
Replace the TNG 2.81 gamex86.dll with this and see if it works.
Just to ask, which Windows are you using?
Edit: Oh and btw, try these .ctf-configures: http://hifi.iki.fi/quake2/action/tng/ctf/
You can create your own .ctf-configures if you create the .ctf files with Linux - the .dll above has some problems with the way Windows handles line breaks or something like that.
If you are going to make those .ctf-configures just ask me if you need any help.
Just to ask, which Windows are you using?
Edit: Oh and btw, try these .ctf-configures: http://hifi.iki.fi/quake2/action/tng/ctf/
You can create your own .ctf-configures if you create the .ctf files with Linux - the .dll above has some problems with the way Windows handles line breaks or something like that.
If you are going to make those .ctf-configures just ask me if you need any help.
Juba@QuakeNet
-
- is connecting
- Posts: 6
- Joined: Wed Apr 07, 2010 1:40 am
- Location: au
hey thanks for the help, but youre meant to put it in /action/tng not in action/maps. works well!
by the way, you want to help for the standalone?
i need a small thing done, i dont know how to make CTF flags but.
if you could make flags for hermi.bsp, that would be awesome. its one room with 4 boxes in it should be easy.
upto you
by the way, you want to help for the standalone?
i need a small thing done, i dont know how to make CTF flags but.
if you could make flags for hermi.bsp, that would be awesome. its one room with 4 boxes in it should be easy.
upto you
-
- is connecting
- Posts: 6
- Joined: Wed Apr 07, 2010 1:40 am
- Location: au
hey nvm i figured it out using notepad and the map
my standalone is nearly ready, all that is left is getting the configs to vote off the vote config menu within the game..
any idea how to do this?
i have configs ready and all in a folder with a configlist.ini set with votable options but it doesnt execute
my standalone is nearly ready, all that is left is getting the configs to vote off the vote config menu within the game..
any idea how to do this?
i have configs ready and all in a folder with a configlist.ini set with votable options but it doesnt execute
Yes, .ctf-files go to action\tng, sorry I didn't remember to say that.
For example C:\Program Files\AQ2\action\tng\country.ctf
When you start the game, deathmatch is enabled by default. Type this into console to enable ctf: Basicly, .ctf-file is a .txt-file with changed filename extension. You can take an example of existing .ctf to make you own. Country is a good example.
Edit: Oh, there were two replies. Glad you figured some things out. Do you have the TNG-readme? There is something about configvoting. Get it from here. By the way, I don't know how to create an .ini file for configvoting. Could you upload your .ini for me? I would like to learn something new too.
For example C:\Program Files\AQ2\action\tng\country.ctf
When you start the game, deathmatch is enabled by default. Type this into console to enable ctf:
Code: Select all
ctf 1
Edit: If my explanation isn't enough clear, try this. Found it floating on my harddrive.[ctf]
type:
normal=Normal ctf.
balanced=Teams switch places at halftime (timelimit 10; teams switch places when you have played 5mins).
offdef=Basicly same as balanced but players get a message, something like "Defend the flag!" or "Steal the enemy flag!" depending on whether they are defeneding or attacking.
offence:
First team to defend (use only when type=offdef)
grapple:
0=no grappling hook
1=normal grappling hook (bind x "use grapple")
2=enchanced grappling hook (Recommended if you want to use grappling hook. Slightly faster than normal).
author & comment: optional, shown in the motd, max 39 characters.
[respwan]
Respawn times in seconds.
[flags]
Flag coordinates (x y z) just like in a .flg file. You can open .flg files with notepad.
[spawns]
Spawn coordinates (x y z) and angle (a) Angle defines the direction you're looking at when you spawn. When making own .ctf files, walk to the place where you want place a spawn (or flag/objective) and type this to get coordinates and angle:[objects]Code: Select all
viewpos
Floating barrels and platforms. Use coordinates to place them. See Urban .ctf-config.
Edit: Oh, there were two replies. Glad you figured some things out. Do you have the TNG-readme? There is something about configvoting. Get it from here.
Code: Select all
use_cvote 1
set configlistname "yourconfiglistname.ini"
Juba@QuakeNet
-
- is connecting
- Posts: 6
- Joined: Wed Apr 07, 2010 1:40 am
- Location: au
you just list the name of the configs in there.
if you write teamplay in it it will look for mode_teamplay.cfg in /game/action/
if youre ever confused about settings with your server host it through a dedicated server and check the logs whenever somethings not working and youll figure it out pretty easy.
my standalone is finished.
http://tinyurl.com/aq2standalone/
check it
website will be nicer i have a aq2 project here in aus i want to do in a few months time, if you think you can add anything to it im all ears
if you write teamplay in it it will look for mode_teamplay.cfg in /game/action/
if youre ever confused about settings with your server host it through a dedicated server and check the logs whenever somethings not working and youll figure it out pretty easy.
my standalone is finished.
http://tinyurl.com/aq2standalone/
check it
website will be nicer i have a aq2 project here in aus i want to do in a few months time, if you think you can add anything to it im all ears
I find this compile better than the one from kweik.com.However we got plenty of this kind of compiles...what aq2 needs is to become like quake2html http://code.google.com/p/quake2-gwt-port/
and warsows funky engine would fit pretty good in aq2.
and warsows funky engine would fit pretty good in aq2.
-
- is connecting
- Posts: 6
- Joined: Wed Apr 07, 2010 1:40 am
- Location: au