Time - leaving the past.
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- tried to put the pin back in
- Posts: 292
- Joined: Mon Sep 08, 2003 10:53 am
- In-game Name: WizardExt
- Location: Stockholm
- Mouse: Razer DeathAdder
- Location: se
- Contact:
Time - leaving the past.
Made a new map. I named it "Time - leaving the past". It's a small city map set in a very moody atmosphere. 1on1/2on2 could be really fun here, 4on4/5on5 can be really messy. But there is support for up to 11 players on each team, so go ahead and try.
Even though it is small and fast, I think the many options the players are given each time they spawn will make the map feel bigger than it seems.
Merry christmas and have fun!
Download
Even though it is small and fast, I think the many options the players are given each time they spawn will make the map feel bigger than it seems.
Merry christmas and have fun!
Download
Last edited by WizardExt on Wed Dec 24, 2003 7:21 pm, edited 1 time in total.
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- feels some chest pain
- Posts: 680
- Joined: Sun Aug 17, 2003 10:35 am
- In-game Name: iN Flunx
- Location: Trondheim
- Location: no
Yeah! What a super map! I love it! The size is great for fast phased action and suits all weapons! My favorite map of the ones you've made so far!
You've also done a good job with the textures and the beautiful sky!
I couldn't find any flaws in this map!
Just this one small picky thing if I were to find something.
On one of the doors which can't be opened inside of one of the houses you could add a small clip brush in front so that people don't walk into the ledges that are around. (since the door is a bit sunken into the wall).
I hope you understand what I mean, hehe. I suck at explaining in English.
And that's being extremely picky!
Keep up the excellent work WizardExt! And thanks bringing more life into AQ2!
(This is the same post as the one on the AQMD forum.)
You've also done a good job with the textures and the beautiful sky!
I couldn't find any flaws in this map!
Just this one small picky thing if I were to find something.
On one of the doors which can't be opened inside of one of the houses you could add a small clip brush in front so that people don't walk into the ledges that are around. (since the door is a bit sunken into the wall).
I hope you understand what I mean, hehe. I suck at explaining in English.
And that's being extremely picky!
Keep up the excellent work WizardExt! And thanks bringing more life into AQ2!
(This is the same post as the one on the AQMD forum.)
I finally got this after the link was down for a while, and I think it is a very excellent map! Got some nice jumps and it has good flow. The only thing I didn't like was the clipping on some of the end wall and in that brick hall place. It really is confusing when you think that you can go there and you are blocked by an invisible force. And it would have been a nice hiding spot as well.
Aside from that I love the little grass sprites you put in, and the texturing is top-knotch. All new AQ2 maps should use 32bit textures, and I hope you continue to release great work like this.
-Jae
Aside from that I love the little grass sprites you put in, and the texturing is top-knotch. All new AQ2 maps should use 32bit textures, and I hope you continue to release great work like this.
-Jae