Action Quake2 suggested balance changes
* MP5/10 Submachinegun
-Increase the MP5's rate of fire to 12 bullets per second (up
from 10) so it finishes its magazine at the same time the M4
finishes its clip.
-Reduce the MP5's spread from 250 to 240.
* M3 Super90 Assault Shotgun
-Give the M3 a secondary attack mode so it can compete over
distance with the M4, MP5 and Sniper Rifle. The secondary
attack mode makes the M3 shoot slugs instead of shells and
should have the same spread and accuracy penalties as the pistol
(crouch to get optimal accuracy). Slugs should do the same damage
as an M4 bullet. Slugs also uses shells for ammo. Switch to slugs
by using the 'weapon' command.
-Slugs does locational damage, but ignores Kevlar Vests just
like shells and knives to keep up with the M3's personality (gameplay over reality).
OR
-When a player gets hurt by M3 shells, he will bleed at double rate.
The default bleed rate is rougly 1 hitpoint per second, meaning that any
M3 pellet that might hit you will make you bleed 2 hitpoints per second.
This effect stacks. Add 1 extra hitpoint to the bleed rate for each time
a player gets hurt by an M3 shot. NOTE, if you get hit by 6 pellets from
a single M3 shot, you would still only lose 1 extra hitpoint per second.
The stack effect comes per shot that hits you, not per pellet in that shot.
-Let players use the M3's mounted flashlight by typing 'flashlight'.
* Stealth Slippers
-When a player is wearing Slippers, he will switch between
his weapons instantly (simular to the Quick-draw Holster in
Action Half-Life). This also removes the Pistol, MP5 and M4's cocking sound.
-Players wearing Stealth Slippers wont emit any sounds when
reloading weapons (though the player who's reloading will still
hear it himself, just to prevent confusion).
* Bandolier
-Let players with a Bandolier choose two unique weapons to
spawn with. This feature, accompanied with two grenades and
IR vision, will make the Bandolier fairly usefull.
-Improve IR vision so enemy players turn bright red and
friendly players turn bright green. Todays IR vision makes some skins
look almost the same.
* Silencer
-Increase the MK23 Pistol and the MP5's accuracy by 50% when
used with a Silencer (same accuracy when running as you have
when standing still), but it will also reduce those weapons
damage to 3/4 their original damage.
-Sniper Rifle gets 20% increased damage when used with a
Silencer, and 50% increased accuracy when unzoomed.
-A players skin when using Silencer should become alot darker
so spotting them becomes harder (they wont become
darker if their weapon cant be equipted with the Silencer).
* Gameplay
-In teamplay mode, players should spawn with the maximum
ammo loadout for their unique weapon and Pistol. This will
make the M3 and Handcannon get 14 extra shells, MP5 2 extra
magazines, Sniper Rifle 20 extra rounds, and Pistol 2 extra clips.
You can only carry one M4 clip at the time, so you would still spawn with
only one M4 clip in teamplay mode.
-Burst mode for MP5 and M4 should be faster and make those guns as accurate as when crouching,
no matter what youre doing.
As it is now, the burst modes are only there to kill you if you accidentically
switch to them.
-Grenades should have reduced bounce or an option to choose between
high bounce and low bounce.
-If you land on someone, they should take damage aswell.
-Introduce bullet prediction.
-Introduce a sv_pure feature, like in Quake3.
-Fix a rare bug where a fresh Sniper Rifle will come with 5 rounds instead og 6.
-Fix a bug that occurs when reloading the Sniper Rifle in a specific way.
-Fix the bug where youre able to drop two weapons if you drop your weapon
the moment you die.
-Fix the bug where youre able to drop your knife as an observer when you
enter a server.
-With the 'radio' cmd, make it possible to play sound files with names different from
the usual radio sound names found in the ..\action\sound\male\ and female\ folder.
As it is now, you cant make your own sound with the name 'snapple.wav' and make it
work in-game with the 'radio' cmd. You have to replace one of the sound files in your
..\action\sound\male\ or female\ folder.
Action Quake2 suggested balance changes
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yeh that what i thought... m3 is strong enough as it is.
the Stealth Slippers is neat. Silencer idea is just not right
gameplay is great no need for changes
i only want to see the m4 with silencer
the Stealth Slippers is neat. Silencer idea is just not right
gameplay is great no need for changes
i only want to see the m4 with silencer
There's a chopper coming in 3 days and there's a katana on top of the cafe and that's all you need to know
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Re: Action Quake2 suggested balance changes
I think bandolier and stealth slippers should stay as they are. No cahnges.Winball wrote:Action Quake2 suggested balance changes
* Stealth Slippers
-When a player is wearing Slippers, he will switch between
his weapons instantly (simular to the Quick-draw Holster in
Action Half-Life). This also removes the Pistol, MP5 and M4's cocking sound.
-Players wearing Stealth Slippers wont emit any sounds when
reloading weapons (though the player who's reloading will still
hear it himself, just to prevent confusion).
* Bandolier
-Let players with a Bandolier choose two unique weapons to
spawn with. This feature, accompanied with two grenades and
IR vision, will make the Bandolier fairly usefull.
-Improve IR vision so enemy players turn bright red and
friendly players turn bright green. Todays IR vision makes some skins
look almost the same.