Forum for Skins, Maps, Configs etc.
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blissard
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by blissard » Sat Feb 21, 2004 10:33 am
is it possible to play wav-files in aq that others can hear? if they have the same file in the same catalogue maybe?
hehehHEheheHheh GOGOGO Head shot !
birdie
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by birdie » Sat Feb 21, 2004 1:11 pm
voice l2.wav
When the dove came..
Winball
found a way out
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by Winball » Sat Feb 21, 2004 4:49 pm
rcon sv stuffcmd <ident> radio ...
jæææh
Stric
needs some Pepto Bismol
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by Stric » Sun Feb 22, 2004 1:32 pm
There is dir user ( /action/sound/user/ ) . The sounds wich are in
user dir you can play with
voice blablabla.wav and IF other players have the same sound in this directory can hear what you are playing. You can even play all sounds wich comes with maps you have.
Example
voice ../anthrax/heavy.wav (The sound from Bronx map) and so on...
I made few my own sounds and you can get it on
http://sima.n0r.cc/TGT-AQ2-sounds.rar
^stric^
blissard
tried to put the pin back in
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by blissard » Sun Feb 22, 2004 2:37 pm
thx for that thorough explanation uncle!
hehehHEheheHheh GOGOGO Head shot !
Winball
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by Winball » Sun Feb 22, 2004 2:48 pm
This only work if... llsound is on?
jæææh
Clement
Master of the Universe
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by Clement » Sun Feb 22, 2004 3:14 pm
nah - it has nothing to do with the llsound var (low-lag sound), but it can be set to not be allowed on a server.. can't remember the var though..
On the Boomtown cw servers we've disabled the user sounds because they can be exploited.. (you can play a 'leg dmg' sound to fool your enemy and so on)
Stric
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by Stric » Sun Feb 22, 2004 3:37 pm
Yes you can fake wich is bad and should be limited only to user directory.
The cvar to disable voices on server is use_voice "0"
^stric^
dudemcpek
had its throat slit
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by dudemcpek » Sun Feb 22, 2004 3:41 pm
Huh nice tip Morpher... But it's not that usefull as it sounds