Posted: Thu Oct 20, 2005 1:40 pm
1) Most maps actually have ok gameplay once you actually play them enough to find out about it.
2) Maps would need a shitload of playtesting before you could actually see where the action is concentrated, what routes people use and so on, and only then could you actually improve the gameplay. The mappers that haven't done this playtesting (including myself) either get lucky when making their maps, or have a really good eye for gameplay (like f.ex. pauhi imo) Most of us can't gather enough a team to playtest very well I think, and it's also something that is overlooked quite a bit, and I can guarantee you that cloud wasn't playtested more than 3 minutes before release...
3) I would like to make good looking maps over good gameplay maps anyday... of course my aim is to make a map that is good in both fields, but the reason I make maps are to make a "world" not to make a legobrick map that has three brushes and three textures. I make maps because they are fun to build... and I don't think it would be acceptable to release something that didn't look good... that's the easy fix anyway...
4) lets take rooftops for example, I've never made a map for any game that have gotten as much shit, from all sorts of people, most people think it looks ok, but I've met lots of people that hate it and refuse to play it. Then again, it's also the map that has gotten the most praise when it comes to gameplay. The ones that know the map, loves it, and the ones that don't hate it. That's the general trend at least... I interpret this as the fact that people don't want to give a map a chance that they can't "own" in right away... if you have another idea, I would be very interested in hearing it....
-NRG
2) Maps would need a shitload of playtesting before you could actually see where the action is concentrated, what routes people use and so on, and only then could you actually improve the gameplay. The mappers that haven't done this playtesting (including myself) either get lucky when making their maps, or have a really good eye for gameplay (like f.ex. pauhi imo) Most of us can't gather enough a team to playtest very well I think, and it's also something that is overlooked quite a bit, and I can guarantee you that cloud wasn't playtested more than 3 minutes before release...
3) I would like to make good looking maps over good gameplay maps anyday... of course my aim is to make a map that is good in both fields, but the reason I make maps are to make a "world" not to make a legobrick map that has three brushes and three textures. I make maps because they are fun to build... and I don't think it would be acceptable to release something that didn't look good... that's the easy fix anyway...
4) lets take rooftops for example, I've never made a map for any game that have gotten as much shit, from all sorts of people, most people think it looks ok, but I've met lots of people that hate it and refuse to play it. Then again, it's also the map that has gotten the most praise when it comes to gameplay. The ones that know the map, loves it, and the ones that don't hate it. That's the general trend at least... I interpret this as the fact that people don't want to give a map a chance that they can't "own" in right away... if you have another idea, I would be very interested in hearing it....
-NRG