Competition in full effect.

Forum for Skins, Maps, Configs etc.

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NRGizeR
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Post by NRGizeR »

Da^JuaN wrote:/me tells NRGizeR that his map aint too bad
*sniff* thanks Da^JuaN... *sniff* that wasn't very nice n99 *sniff* you really took away all my will to live *sniff* wasn't very nice.... *SNIIIIFFF*

:mrgreen:
Royal^
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Post by Royal^ »

Genie's map will rawk if he has enough time to do it :hop:
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imeiz
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Post by imeiz »

/me looks a bit confused and warps away, shouting "ffs where's my fps?" to NRGizeR.. ^^
Sync' imeiz - AQ2Suomi & AQ2World forum moderator, part-time TATM-writer
NRGizeR
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Post by NRGizeR »

imeiz wrote:/me looks a bit confused and warps away, shouting "ffs where's my fps?" to NRGizeR.. ^^
You're getting them in the mail, remember? :mrgreen:
imeiz
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Post by imeiz »

NRGizeR wrote:You're getting them in the mail, remember? :mrgreen:
cool, so you better mail em to me atleast a week before we test that map again :)
Sync' imeiz - AQ2Suomi & AQ2World forum moderator, part-time TATM-writer
rudL
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Post by rudL »

don't be that rude n99 ;)
i haven't seen your map yet nrgizer, but u got a cool pic on the left ;)
voice comeback.wav
zakath
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Post by zakath »

allright, one map coming up by deadline. started today and coming along nicely, so no worries here.

beware you dirty designers who took a 2 month head start ;)
Founder/leader of http://riidankylvajat.org
zakath
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Post by zakath »

walls ceilings and floors are on their rightful places, detailing, texturing and stuff still to be done. So I'm fairly sure that it'll be done by deadlline, or I'm sure it wil be done. In case it's horrifying and it sucks, I won't be releasing it :)

so far I like the overall architechture, suitable for fast combat. And no, this map doesn't have a sewer :)

Aand, I'm aiming to release this supporting 32bit textures only, so be warned. (unless someone wants to convert my texture pack to 8bits :) )

No old textures supported.
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Clown
unpossible??!?!!
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Post by Clown »

Be warned, this could count against you.
I don't give a shit.
n99
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Post by n99 »

Indeed it could.
zakath
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Post by zakath »

yes, I know. duely noted and has been considered over :)

I'd rather go out with a bang than fade away, atleast it'll be something for the people to discuss over
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NRGizeR
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Post by NRGizeR »

zakath wrote:yes, I know. duely noted and has been considered over :)

I'd rather go out with a bang than fade away, atleast it'll be something for the people to discuss over
hmm... it's not really that much of a trouble converting the textures to .wal enabling EVERYONE to play the map, I mean if you don't care to spend extra time making them all nice looking, you could still just speedconvert them in half an hour...

I mean, this still wouldn't make a difference for the ones using hi-res textures....

-NRG
zakath
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Post by zakath »

the problem is that when I build the textures to 32bit and then load 'em up to wally they're damn screwed up. that palette is so limited and it screws up the colors.

if I have time, I will look into it, but as I said earlier I'm aiming for 32bit - if things should go smoothly , who knows.

the 8 bits *will* be supported, you can load the map and all, but it looks horrifying atm, due the conversions from 32->8bit.
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Rallu
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Post by Rallu »

zakath, use photoshop plugin that allows you to save directly to .wal. Wally is so crap tool that you shouldn't even think about it :)
WizardExt
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Post by WizardExt »

that plugin is a bit inaccurate, uses colours on the q2 palette which will turn out as whole other colour in q2.
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