hi guys!
can pls anyone post some up2date links of qoole, texture editor and some other stuff needed for map developing?
would be nice if u tell me what you use and/or giimme some good advice for doing so...
like what i have to look at before posting, think i'll gone create an icemap - which is mirrored so that it looks more likely on ice
btw: it also would be helpful to get a prefabs page ond some with good textures on it
thx in advance
developer tools?
Moderators: Moderators, Mappers
developer tools?
voice comeback.wav
Qoole might be easy to use, but for sheer power (and precision) use QERadiant http://www.qeradiant.com. If you decide to use that editor, you can find fine tutorials on http://ricebug.qeradiant.com and also be sure to read http://www.gamedesign.net's q2 tutorials.
As for texture editors needed for map making.... notepad.exe? you shouldn't really be doing anything fancy with a text editor anyway, as long as it has a find/replace function it's all good
Prefabs can still be found (I think) on http://prefabs.gamedesign.net somewhat old, and I'm sure that there are better resources out there... but it's one at least
If you can/want to make your own q2 textures you can find textures and just plain photos in this link archive (scroll down to the textures section) http://www.planetquake.com/polycount/co ... inks.shtml
Phew lots of copy paste from my bookmarks hope that helps
-NRG
As for texture editors needed for map making.... notepad.exe? you shouldn't really be doing anything fancy with a text editor anyway, as long as it has a find/replace function it's all good
Prefabs can still be found (I think) on http://prefabs.gamedesign.net somewhat old, and I'm sure that there are better resources out there... but it's one at least
If you can/want to make your own q2 textures you can find textures and just plain photos in this link archive (scroll down to the textures section) http://www.planetquake.com/polycount/co ... inks.shtml
Phew lots of copy paste from my bookmarks hope that helps
-NRG