local lag with dedicated server
Posted: Mon Sep 27, 2004 8:45 am
i try to set up an TNG server for lan usage. but every time i start a dedicated server (tried quake2.exe, nocheat.exe and r1q2ded.exe...) and connect to it localy i get massive lags. first there´s 2-3 sec. nothing happening then i can move but every 1-2 seconds there´s a short lag. r1q2 even kicks me and blames i was "flooding the server"... strange because with my config i can play on every online server. cl_maxfps = 60; rate = 7000
i´m using nocheat as a client...
the server config was generated by the TNG config generator.
if i start the a non-dedicated server this problem doesn´t happen...
-edit: i did more research: i started nocheat.exe and started a non_dedicated server using my config. had no lag. then i did an alt+tab and startet nocheat again as a second client. there the lag appears (besides the low fps from using 2x nocheat.exe). it seems that i can run only one instance of quake2... i would start a dedicated i wouldn´t be able to join from the same computer.
i´m using nocheat as a client...
the server config was generated by the TNG config generator.
if i start the a non-dedicated server this problem doesn´t happen...

-edit: i did more research: i started nocheat.exe and started a non_dedicated server using my config. had no lag. then i did an alt+tab and startet nocheat again as a second client. there the lag appears (besides the low fps from using 2x nocheat.exe). it seems that i can run only one instance of quake2... i would start a dedicated i wouldn´t be able to join from the same computer.